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Characters | Bare-Boned Walkthrough |
| Walkthrough | Side Quests/Miscellaneous | |
| Items/Weapons | Songs | |
| Masks | Heart Piece Locations | |
| Enemies | Secrets/Codes/Tips/FAQ |
The following walkthrough is completely accurate for all regional versions of the game (NA, JP, EU) and was composed from my experience of playing through the game. Although the following pertains to all regional versions of the game, it was based on playing the JP version, therefore some names/locations, etc. in the walkthrough may be inaccurate (I'm not very good at translating.) If you find an error of a location name, character name, song name, mask, name, item name, etc. and would like to correct it, please do so by e-mailing me (e-mail address is in the "Information" section.)
Link awakens at the sound of the Ocarina, and looks at Skull Kid. Startled, Skull Kid hides the Ocarina behind his back, but it's too late. Link approaches him, but just as he gets there, Skull Kid hops onto Epona. The thrill music begins to play, and as Skull Kid starts to ride away with your Ocarina and your horse, Link grabs on to Epona, and is taken alongside his horse. He can't hold on for long, and eventually falls off to watch Skull Kid get away with his 2 most prized values. Link then picks himself up, and you are left to go after Skull Kid to reclaim your valuables.
Alright, head north, where there are 2 patches of bushes on both sides of the path. Cut them up to gain at least 5 rupees (you will need them for the upcoming town) then continue north through the cave opening. Jump across the platforms, and through the opening at the end. A cinema will show link falling from the cliff all the way down to a little area. Floating in mid-air will be Skull Kid. He puts a spell on Link that turns him into a Deku Scrub, then laughs a bit, and floats back through a door. When you are left to play again, go through this door, and into the next room. Here, you will find some Deku Launchers (flowers on the ground) which will Launch you into mid-air where you can glide. Use the flowers to cross all the platforms, then land on the ledge, and go through the door into the next room.
This place has the same Deku Launchers, but much taller platforms. Float over to the 2nd platform, and open the treasure chest to gain 10 DEKU NUTS. Continue gliding across, from platform to platform (dodging the walls in between) until you reach the end, where a Deku plant will be standing. Ignore him for now, and go through the door into the twisted hallway. A cinema with motion blur engages, and you are taken to the next room (which happens to be the inside of the Clock Tower.) When here, follow the ramps leading upward, where the Happy Mask Man is waiting. He will converse with Link, then let him be on his way. Go through the big double doors to be brought into Clock Town, the first town of the game.
In order to make your way around town with ease, you'll need to get a map. From the starting point, turn around and go up the ramps to the right, and head through the opening at the top. This leads you into a new area with a kid shooting at a balloon. Near the exit of this area, you will find a tiger faced elf named Tingle who draws maps for a living. Buy the Clock TOWN MAP from him for 5 Rupees (buy the Woodfall one for 40 if you have enough) and go back to the main area of Clock Town (where you first started.) Using your brand new map, follow it all the way to the southwest of Clock Town, where there is a lake, and a bridge. Hovering over the lake is a FAIRY, hop over to it (in as few jumps as possible) to collect it. Now go back to the place where you got the map.
In this area is a little fence with an opening next to it. Walk through the opening and into the Fairy Fountain. Drop off the fairy you got earlier, where she will join up with all the other fairies and turn into one Great Fairy. The Great Fairy (who still has that laugh from Zelda: OoT) will give Deku Link a new Magic Meter as well as a new ability, Bubble Shooting! Hold down the B button to blow a bubble, and release it at the desired size to shoot it at a specified object or person. However, if you hold B too long, the bubble will pop before you even get to fire it. Leave the Fairy Fountain, and test out your new ability by firing a bubble at the blue balloon in the sky. Once you pop it, the little kid (who has been trying to pop it) will become upset.
Talk to him, and he will offer you a little game of Hide and Seek. He and 4 of his buddies will hide from you (all within Clock Town) and give you exactly 1 day (24 hours) to find all of them. This will be rather easy and rewarding at the end. The first 2 kids are in this very area, one behind the tree and one behind the slide (they will try and run from you, so give chase if they attempt escape.) Once you catch those 2, make your way to the right of town (use your map) where the next 2 are. One is on top the roof holding a chicken, and when you approach him, he flies down (follow him until you catch him.) The next one, you must use a Deku Launcher to capture. Fly up to the roof near the Deku Launcher to get him.
The final one is on the left side of town (use your map) and he's just out in the open, not very hard to catch. Once you catch him, you will be transported back to the area where you got the map, where the 5 kids will all turn around revealing numbers on the back of their shirts. This is a password, so remember it (you can always ask the kid on the roof if you forget.) Go to the northeast part of town, where a kid (similar to the ones you just caught) will be blocking you from going into a new area. Give him the password to make him move, then walk down the ramp and into the underground area. Hop the water, and kill the Skulltulla that drops down. When you come to the room with the balloon, pop it so you can climb the ladder.
Break the pots for some extra money, then go up the colored stairs to the top of the observatory, where an old wise man is looking through his telescope. Talk to him and he will offer you a look, use A to zoom and B to cancel. Aim the telescope towards the top of the Clock Tower, and zoom in to see Skull Kid. A cinema will play, showing the moon shedding a teardrop that lands right outside, followed by Skull Kid giving Link an obscene gesture. Go through the door, which leads to the outside of the observatory. Walk over the MOON'S TEAR to pick it up and put it in your item stash. Go back through the observatory, and out of the underground area with the water, back into the main part of Clock Town. Near a set of stairs is some water with a Deku Launcher next to it, head here to see a Deku Scrub fly from above with 2 bags in his hand.
He will land on the Deku Launcher, and requests a Moon TearDrop from you. Set the Moon's TearDrop to one of the C-Buttons, and give it to him. In return, he will give you the LAND TITLE DEED (a.k.a. - a map) and fly away with 3 bags, allowing you to use the Deku Launcher. Now all you can do is wait until 12AM on the 3rd day to proceed, so in the meantime, you may as well collect some heart pieces. Go back to the area (all the way north) where you got the Town Map, and use the boxes/platforms near the slide to reach the tree, which has a HEART PIECE located in between its branches. Now, make your way back to the center of town, where the Deku Launcher is.
Use it to launch yourself up on the small roof in the middle of the Clock Tower, where you will find another HEART PIECE waiting for you to collect. Now, you must wait until 12AM on the 3rd night. If you wish, you can talk to the Scarecrow at the observatory to speed up time. Once 12AM strikes on the 3rd day, fireworks will be set off on top of the Clock Tower. The tower will fall revealing steps that lead to the roof. You now have 5 hours (5 minutes real-time) before the final day is over. Launch yourself on top of the little roof on the Clock Tower (where you got the Heart Piece) and climb up the stairs to find Skull Kid floating around, time for a fight!
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MINI-BOSS: Skull Kid (Stalkid)
Items: Ocarina
Songs: Song of Time
Skull Kid uses his powers on the moon above in order to help him with the battle. Anyway, he doesn't have any attacks, so you can't really get hurt. Just shoot him once with your Bubble Shooter and he'll drop your OCARINA. Pick it up, and Link will have a flashback of the time when Princess Zelda taught him the SONG OF TIME (Zelda: OoT) he then re-learns the song now. When played, this song will take you back 1 day in time (it will also save your game in the JP version of the game.) The battle continues with Skull Kid, but there is no way you can defeat him, so just play the Song of Time to end the battle. You will be left back in the main part of Clock Town on Day 1 again.
Remember, not all of the items, masks, and heart pieces have to be collected now. I suggest you try and get them now, to help you with your quest later in the game, but if you can't get them, or don't feel like getting them, you can always come back later. Now that Skull Kid is out of the way, go through the double doors of the clock tower once again, and a rather odd conversation will engage with the Happy Mask Man. He will teach you the SONG OF HEALING on your Ocarina, which allows you to heal anybody that has a curse on them with a mask. When you play the song, Link's DEKU MASK will come off, and you will gain it for one of your masks. Finish the conversation with the Happy Mask Man, then leave the Clock Tower and go back to the south, where the river is.
Remember that FAIRY hovering over the water before? Well, there is now another one in the same spot. Hop in the water to get it, then take it back to the Great Fairy over in the Fairy Fountain where you got the Town Map earlier. Once you re-join all the fairies again, the Great Fairy will appear and give you the GREAT FAIRY MASK, which will attract roaming fairies in caves when worn. A lot of obstacles in Majora's Mask are time-based, meaning you can only do them at certain times on certain days. At 12AM on any day, go to the area where you got the Town Map, and you will see an old woman walking by with a bag in her hand. Moments later, a thief will come along, snatch the bag and try to escape, leaving you to catch him.
Hit him with your sword before he escapes through the exit, and he will drop the bag. When he finally leaves, you will be rewarded with the BLAST MASK (given by the old woman) for your heroism. Now, if you hurry, you can get another mask at the same time. Run down to the south where the river is located, and you will find a man playing his music box (he looks as if he is the man from Zelda: OoT.) Talk to him, and he will give you the BREMEN MASK, which looks like a bird's face. When worn, press the B button, hold it and move with the Control Stick to do the Chicken March. When it is daylight once again, go to the north part of town (where you got the map), and as normal Link talk to the bomber kid blocking the path to the observatory again.
Go into the observatory, then come back out and talk to the bomber kid here and you will receive a BOMBER'S NOTEBOOK (also known as the Log Book) with which you can record your events in (you will record faces and items in this book as you talk to people and collect new items/masks.) Don't go too far, because if it's between 10AM and 8PM, head through the door next to the kid who was blocking your path. Once inside, go into the door on the right, and talk to the woman sitting in the chair. Say Yes, and she will give you the MASK OF KAFEI to add to your collection
There is a man on the left side of Clock Town (refer to your map) who runs a bank. You can deposit and withdraw money with him. Go just outside of Clock Town, chopping up the plants to gain at least 200 rupees, then take them back and deposit them with the man to receive the ADULT WALLET. If you have the patience, go out and collect up to 5,000 rupees and the man will give you a HEART PIECE. Now, to get the last mask, you will have to come back here at a later time. You will need the Mask of Kafei, the Giant Wallet, and 500 rupees to get this next mask. Once you have the above, stop the burglar on the 1st night, then on the 3rd night at 10:00 PM go to the Curiosity Shop on the left side of town to purchase the ALL NIGHT MASK.
On the 3rd night, at 12AM, leave Clock Town through the south exit, and walk along the southwest path (fighting the enemies as you go.) You will soon come to Romani Ranch, where you will find Epona, you can't get her just yet, so go into the back of the Barn, where there will be a man sitting, upset. He will tell you that his chicks won't hatch into Chickens. Put on the Bremen Mask, hold the B button, and march around, collecting all the chicks so they follow you (there are 10 chicks total.) Once they have all been collected, they will mature, 1 by 1 into full grown chickens. The man will reward you for your kind deed with the BUNNY HOOD, which allows Link to run faster and jump farther when worn.
Head back into Clock Town, and put on your new Bunny Hood. Search around town to find the mailman (the guy who is running with a bag) and follow him around, until he eventually stops at his house, follow him inside. Talk to him while he is sitting on his bed (make sure you have 3 rupees) and he will offer to play a time game. He starts the clock, and if you stop it on exactly 10 seconds, you will gain a HEART PIECE. When you are all done collecting the items (if you want to collect them) leave through the south exit of Clock Town.
*Most items here are optional, but I suggest you collect them for future use in the game, that way you won't have to come back later.
Once out of Clock Town, take the straight path up to the tree where you will see a cinema of Skull Kid and his 2 fairies (if you didn't see it on the way to Romani Ranch, you'll see it now.) Go past the tree with the carving on it, into the next area, where there are several trees. First, kill the bats near the first tree, then climb up the tree to the top to find a HEART PIECE [5]. Continue following the same path into the next area with water and a building. Here, you will see a cinema of a witch flying out from the building, then you are left to play. Climb up the ladder and give the Land Owner's Paper to the Deku Scrub, then use the deku launcher to fly up to the roof of the photo hut to get another HEART PIECE. Find the lilly pads, and follow them until you come to dry land again. Go through and into this new area, and make your way to the back of the hut to find a cave entrance, go inside.
Here, you will find a monkey, put on your Bunny Hood, talk to him and follow him through the caves, where he will lead you to Kotake (one half of Twinrova from Zelda: OoT) who is lying on the ground, in need of some red potion. Exit the cave, and climb the ladder leading into the hut. Talk to Koume (the sister of Kotake, making up Twinrova from Zelda: OoT) and she will give you a BOTTLE of RED POTION to take back to Kotake. Go back into the cave, and follow the monkey to Kotake. Take off your Bunny Hood before talking to her, and set the Potion to one of the C-Buttons. Then talk to her and when she asks you to press the C-Button you have the potion on, do so to give it to her (if you drink it, you'll have to go and buy some more from Koume.)
She will fly away, leaving you to play again. Exit the cave, and you will be confronted by 3 monkeys. Talk to them, and follow them once again to the area you were previously in. Climb the ladder, and go into the Photo Hut. In the little hole in the wall, you will see Kotake, talk to her and you will receive the PICTOGRAPH BOX as well as a free boat ride. Take the boat, until it asks if you want to get off. Say yes, and put on your Deku Mask when you get off.
Items: Magic Beans
Songs: Sonata of Awakening
Heart Pieces: 2
Go straight through, and talk to the Deku Scrubs blocking your way and they will move. Continue going north and into the next room, where you will find the Deku King and his people. Talk to the king to find out the Princess has been kidnapped. Take out your Pictograph Box and get a good picture of the king, then talk to the monkey on the left side of the room (when facing the king.) Now leave, and the monkey will confront you outside. If you haven't bought any MAGIC BEANS yet, go through the maze (either door on the left/right) and drop through a hole in the ground to find a salesman who will sell them to you. You can also drop through one of the holes in the maze to find a HEART PIECE. Once you have the beans, go back to the outside area and use the lilly pads to cross over the poisonous water (the right side.)
At the end, you will find a dirt patch where you can plant the magic beans. On the 2nd day, it will rain, and the plant will grow into a transportation leaf (if you don't want to wait for the 2nd day, you can get some water from the Photo Hut.) Use the leaf to go on the top part of the maze you saw before. You will have to use the Deku Launchers to go through the maze. If you fall, go back and use the transportation leaf, because you must stay on the top part of the maze. Use the Deku Launchers to cross over both sections of the maze to get where the monkey was inside the throne room. On the way, to kill the Deku Scrubs, use your Bubble Shooter from a distance, one shot should kill them. Talk to the monkey, then take out your ocarina.
The monkey will teach you the SONATA OF AWAKENING, followed by some Deku Scrubs coming and throwing you out of the Deku Palace. If you wish, you can take the picture over to the Pictograph Box guy in the Photo Hut for a HEART PIECE or you can wait until later to drop it off. Take the lily pads to the right, but this time, jump to the platform with the Deku Launcher on it. Launch up to the cave entrance above your head, and go through it into the pathway to the Woodfall Temple.
As you first enter, shoot bubbles at the Dragonfly that is coming at you. 2 shots will kill it. Use the Deku Launchers to go from platform to platform until you reach the end. You will find a big slab of rock, read it to learn the SONG OF SOARING, which allows you to warp to any owl location you've been to (to gain an owl location, hit an owl statue with your sword whenever you see one.) Launch across the waterfall, and go through the opening into a water-filled area. Take the path to the right, killing the charging enemies that come at you (2 shots with the bubble shooter.) If you launch over to a lone platform on the left side of the room (it has a treasure chest on it) you can get a HEART PIECE. Launch over to the platform near the north of this area.
As Deku Link, stand on the little platform and play the Sonata of Awakening. A large structure will rise from the watery depths below will rise, allowing you to launch over and enter it. This is the Woodfall Temple. In each dungeon, you must find a total of 15 fairies hidden within, if you find them all, you rewarded. Once you get inside the dungeon, put on the Great Fairy Mask to attract Fairy #1. Morph into Deku Link, and use the Deku Launchers to go across the platforms. On the 2nd platform there is a treasure chest containing Fairy #2. Continue to the last platform, and go through the door. Walk down the ramp on the left, and kill the plant down below for Fairy #3. Use the Venus fly trap plants in the water to get to the door on the other side.
Before entering the door, hop to the platform on the right with a bunch of pots on it. Break one of them to get Fairy #4, then go back and through the door. Use the Deku Launcher in the center of the room to float up to the ledge where you will receive a SMALL KEY inside the treasure chest. Use the Deku Launcher to go into the next room (the doors will bar when you enter.) You must kill these 3 enemies in order to leave the room, and unless you have bombs, you'll have to use the Deku Launchers to your advantage. Burrow into a Deku Launcher and wait for the enemy to cross over you, then launch up on them to kill them. When they are all defeated, the door will open and you will receive the DUNGEON MAP from the treasure chest.
Make your way back to the main room, hopping across the Venus fly trap plants, over to the locked door. Use your small key to open it, and go through into the next area. Push the box that's blocking your way forward a little bit, then take the right twisted path until you come to the Skulltulla that drops from above. Kill it to get Fairy #5, then continue along the path, pushing the block out of your way once again. Go back to where you killed the Skulltulla, make sure you are young Link, and put on your Bunny Hood. Light a Deku Stick with the fire, then run along the path, and light the un-lit torch to open the door. Go inside, to find 2 dragonflies, kill them using the Deku Launchers, and collect the COMPASS in the chest.
Leave back into the room you were just in, transform back into normal Link, and put on the Bunny Hood. Light another stick with the fire, then run up the stairs, and light the un-lit torch at the top (watch out for the bats, they may knock you off the edge of the cliff.) Jump across the gap over to the middle platform (you can jump farther when wearing the Bunny Hood) then jump to the left to burn the cobwebs blocking your path. Kill the plants, and continue north up the stairway. Go through the hallway, and into a very dark room. Kill all the Black Boes to gain Fairy #6 from a treasure chest. Once finished doing that, light a Deku Stick with the torch in the middle of the room, then run around the edges of the room to light the 3 torches.
This will open the barred door, allowing you to pass. In this next room, just ignore the dragonflies, and use the Deku Launchers to cross the room. If you are hit by a dragonfly, and you don't fall all the way down through the hole, you can just use the stairs to climb back up, otherwise you'll have to use your map to get back up. Once across the gap, go down the stairway, and step on the switch as normal Link. 2 ladders will appear, but first go through the door right in front of you. Take the right path, and go through the door to engage in a mini-boss fight with Metal Dinalfos.
Items: Hero's Bow, 30 Arrows
This is semi-easy battle. The Metal Dinalfos only has 2 basic attacks. First he will slash at you with his weapon, then after you give him a shot when it's safe to do so, he will breath a stream of fire. To defend his attacks, use your shield (Left) and then attack when he does his leap attack. When you hit him, he will blow fire at you, just back away to avoid this one. Continue this method until he's defeated, where a treasure chest will then appear. Open it to gain the HERO'S BOW already equipped with 30 ARROWS. Leave back out through this door, and test out your new arrow.
Use your new Hero's Bow by aiming at the eyeball across the room. Shoot it to make the middle platform down below start moving up and down. Transform into Deku Link, and launch over to the platform, then launch to the ledge from there. Go through the door and another mini-boss battle will engage, this time it's with Gekko.
Items: Boss Key
A bit more difficult now. First, hit Gekko a couple of times, he will then summons his buddy, who will aid him in battle. As Deku Link, burrow into a Deku Launcher and wait for the snapper to come over you, then launch to knock Gekko off. Now is your chance to hit him, use Z-Targeting and your Fairy Bow, hit him, then transform back into Deku Link and repeat the process until he dies, opening the barred door. Go through, and open the chest to receive the BOSS KEY. Leave these 2 rooms, and go back to the main room. Stand on the little switch you stood on earlier, and shoot and arrow through the fire, so it lights the torch on the very large flower in the middle of the room. If done correctly, the flower will begin to spin.
Run around to the other side of the upper level, break the bubble to get Fairy #7, and jump across onto the spinning flower. This part will be a bit tougher, because you have to have precise aim. Aim your arrow so it is aligned with the un-lit torch on the lone platform across the way. When the flower spins in front of it, shoot the arrow and hope it lights. Once it's lit, the door will open, allowing you to go through. Launch over to the platform with the rupees on it, and kill the 2 dragonflies. Now, fly back over, and go up the ledges on the right side of the wall, via the Deku Launchers. Collect Fairy #8 on the way. Go up the left side to get Fairy #9. Head back up the right side, and fly over to the lone platform. Pop the bubble with your arrow, and use the Great Fairy Mask to get Fairy #10.
Transform back into Deku Link, fly back to the top platform, and shoot an arrow at the crystal across the room, this will turn the fire off on top of each of the pillars. Quickly transform back into Deku Link, launch down to the lower platform, from there launch to the 2nd pillar, and finally over to the boss door. Take off the Deku Mask, break the pots, then go inside to fight the first actual boss, Odolwa.
Items: Heart Container
Masks: Guardian Mask #1
Songs: Ode to Order
Odolwa has a primary weapon (a huge sword) but comes equipped with several attacks. Start off by hitting him several times on the legs with your sword. Once he starts summoning skulltullas from above, start using your arrows. When you have a clear shot in view, shoot him with an arrow, and continue this method of attack until you run out of arrows. Once again, hit him on the legs with your sword, and watch out for his fire ring and gnats. When he spreads a ring of fire around you, just stand there to avoid being hit. He will also use his sword attacks, which can easily be dodged, and finally he uses gnats and skulltulla's to attack you (these are a good source of hearts when you are low on energy.) After your 3 repeated attacks, he will be defeated.
Collect the HEART CONTAINER, then step on the glowing ground, where you will gain the GUARDIAN MASK #1, as well as learn the ODE TO ORDER song on your Ocarina, which will remove all poisonous water when played. You will then be transported to the lair where the Deku Princess is locked up. When you are left to play again, cut the vines blocking the path, and go into the room to engage in a conversation with the Deku Princess. Use your empty bottle to catch her, then leave back to the Deku Palace. Go to the throne room (where the Deku king is located) and release the Princess. The monkey will be free to go, and that's that. Now it's time to collect some optional items again.
Woodfall Temple Fairy Locations
| 1. | Directly in front of you when you enter - wear the Great Fairy Mask to get it. |
| 2. | Inside the chest in the first room of the dungeon as you're flying over the pit. |
| 3. | Kill the Deku Baba next to the locked door in the second room with the giant flower. |
| 4. | Smash all the pots in the far corner of the giant flower room. |
| 5. | When you collect the first Small Key, shoot the beehive on the left of it with a bubble then wear the Great Fairy Mask. |
| 6. | Under the platform with the stone block on it. When you light the torch on the giant flower, the poison in the water disappears, allowing you to collect it. |
| 7. | Inside a beehive above the giant stone block - shoot them with bubbles. |
| 8. | Kill the Skulltula in the stone block room. |
| 9. | In the dark passage, wipe out the Black Boes to make a chest appear. |
| 10. | Burst the bubble on the ledge above the giant flower, then wear the Great Fairy mask. |
| 11. | Fly over to the switch behind the unlit torch above the giant flower, then drop down and open the chest. |
| 12. | On the third ledge up on the left of the large room before Odolwa. |
| 13. | On the first ledge up on the right of the large room before Odolwa. |
| 14. | On the third ledge up on the right of the large room before Odolwa. |
| 15. | On the flaming pillar in the large room before Odolwa. Hit the crystal switch, fly to the right-hand pillar before flying left to the fairy. |
In the Deku Palace, transform into normal Link and put on the Bunny Hood, take the left path (you can swim through the water now) and go through the now open cave. Talk to the Deku Scrub inside, and he will challenge you to a race. If you manage to keep up with him all through the cave (using the Bunny Hood) he will reward you at the end with the MASK OF SCENTS. Leave the Deku Palace, and go back to the Photo Hut, as normal Link, talk to Kotake at the hole in the wall, but instead of giving you a normal boat ride, she will give you a little mini-game to play. You will ride the fairy all the way around The Swamp, and back to the Photo Hut, along the way, Kotake will follow with a target hanging from the end of her broom.
Your goal here is to hit at least 20 targets before the ride is over. If you hit Kotake a maximum of 10 times, you automatically lose. It costs 10 rupees to play again, so make sure you have enough money. Once you hit the target at least 20 times, you will be rewarded with a HEART PIECE. You are pretty much finished with The Swamp area for now, so head back to Clock Town. Go over to the Archery Game building to play for 20 rupees. Your goal here is to hit at least 30 red Octoroks before the time is up. If you succeed, you will gain a new ARROW CARRIER that now carries 40 arrows. On the 1st day, at 12AM, take the north exit of Clock Town, and follow along the fence to the left. You will see a man dancing on top of a mushroom-shaped platform.
Play the Song of Healing to cure him, and you will gain the KAMARO'S MASK. Make your way back into Clock Town, and on the 1st or 2nd day, go to the left part of town, wearing the Kamaro's Mask in front of the dancing twins, press B to teach them a new dance to get another HEART PIECE. In this same area, go into the Bomb Shop, where you can buy a new BOMB BAG for 50 rupees, and it's already filled with 20 BOMBS. Take the north exit of Clock Town, and go straight.
The Gold Skulltullas are now in houses. There are 2 houses with 30 golden skulltullas in each, and it's your job to kill them off. This is the first house (the second is found later in the game) and it is located in the first part of the Woodfall Temple (where you launch from the giant flowers.) Hop down to where you see a door blocked by a spider web, and burn it off using a deku stick and the nearby torch, then enter. Talk to the deformed spider and go through the door into the actual house itself (make sure you have 2 magic bean pods and one empty bottle before proceeding.)
| 1. | Go down the ramp and walk around to the left side where you will find 2 pots, break them to find the first skulltulla, kill it with your sword. |
| 2. | Go through the first door on the left, then along the far wall, ram into the wooden crates revealing the 2nd skulltulla, kill it with your sword. |
| 3. | Along the right wall are some more crates, break them open to find the 3rd skulltulla. |
| ACTION: | Right next to those crates is a large rock. Place a bomb by it to blow it up revealing a dirt patch. Plant a magic bean pod here and water it (get water from the main room with your empty bottle.) |
| 4. | Climb the ladder on the left wall and run around the corner to find the skulltulla hiding behind a torch. Kill it with your sword. |
| 5. | Continue through the door up here and go left to find the 5th one on the side of a pillar, hit it with your sword and collect the token. |
| ACTION: | Transform into Deku Link and launch across the gap, then go through the door on the other side, then launch to the ledge to the left. Throw the rock and capture some bugs in your empty bottle, then go through the next door and hit the switch to make a ladder appear. |
| 6. | Hop down and kill the skulltulla on the ladder with an arrow, then climb the ladder to collect the token. |
| 7. | Hop back down and go through the door which leads to the first room, then kill the skulltulla in the water on the left side of the ramp. |
| 8. | Look on the pillar to the left, and wait for the skulltulla to climb all the way down, then kill it when it stops to get the token. |
| 9. | Go back into the room where you planted the magic bean, and ride the transportation leaf around the room until you get to the skulltulla on the wall, kill it and collect the token. |
| 10. | Climb the ladder in this room and hop over to the block in the middle of the room while wearing the Bunny Hood, then kill the skulltulla. |
| ACTION: | Hop down, and climb back up the ladder again, then go through the door on the top leading back into the main room. |
| 11. | Kill the spider on the left wall with an arrow, then transform into Deku Link and launch over to get the token it leaves behind. |
| ACTION: | Launch across the gap again and go through the door on the other side. From here, launch over to the left ledge again. |
| 12. | Kill the spider on the wall when it crawls down to you, that way you can reach the token. |
| ACTION: | Go through the door and climb up the ladder on the other side again. Plant another Magic Bean on the dirt patch and water it to make it grow. |
| 13. | Hop down below and wait for the skulltulla on the pillar to crawl down to your level, then kill it and get the token. |
| 14. | Climb back up the ladder and ride the transportation leaf around the room, killing the skulltulla on the wall as you go by. |
| ACTION: | Let the transportation leaf take you to the opening and go through the door into a room with a tree. |
| 15. | Roll into the tree to make 5 golden skulltullas pop out, kill each one of them and collect their tokens. |
| 16. | See above location |
| 17. | See above location |
| 18. | See above location |
| 19. | See above location |
| 20. | Back in the room with the transportation leaf, fire arrows at the beehives to break them open, one has the skulltulla inside. |
| ACTION: | Go back up the ladder, go through the door and launch across the gap then go through the door. |
| 21. | Shoot arrows at the beehives above to release a skulltulla, hop down and kill it, then collect the token. |
| 22. | Shoot another arrow at the rest of the beehives to release another gold skulltula, kill it and take its token. |
| 23. | Down in this area with the big pots, break open some of the smaller ones to release another skulltulla. |
| 24. | Transform into Goron Link and roll into all the giant pots to release 2 skulltullas, kill them and take the tokens. |
| 25. | See above location |
Go down into the snow area, and up the ramp where you will be blocked by some icicles. Z-Target the icicle above, and shoot 2 arrows at it so it will fall and break the ones blocking your path. Continue into the next area, using your map as a reference of where to go. You will now be blocked by some big snowballs. Use a bomb to get rid of them and continue along the path, until you finally arrive at Mountain Village. Head northwest to find the owl statue, hit it with your sword to remember your place. Talking to the Goron on the platform reveals that he's hungry and wants some food, but you'll get to that later. Death Mountain has frozen over and if you don't help fix it, all the Gorons will die off. Find the path you haven't gone through yet, which will lead you to a series of bridges.
On the 2nd bridge, you will see the elf who sells maps floating with this balloon. Shoot and arrow at it to make him fall, and buy a SNOWHEAD MAP for 20 rupees. Continue along the bridges and into the next area. Walk down the little wooden bridge and jump off the cliff to the lower grounds where you will find the (real) owl perched on a wooden post. He will fly across the gap, leaving feathers on each invisible platform. Using his feathers as a guideline, jump across each invisible platform and go through the cave at the end. Chop up the bushes for some bombs, then open the treasure chest to gain the LENS OF TRUTH. Put on the lens of truth and blow up some of the boulders in here to find some extra rupees.
Leave this cave, and use the Lens of Truth to see the invisible platforms, cross back over them and onto the other side, where you will now see the ghost of a Goron (who died because of the cold weather, you can only see him when the Lens of Truth is on.) He will ask you to follow him to the Goron graveyard. Remove the Lens of Truth and follow his shadow, periodically using the Lens of Truth in order to continue (when you see his shadow stop moving, put on the Lens of Truth to make him start walking again.) He will lead you all the way to where you first entered, and over to some platforms in the water. From here, put on the Lens of Truth, and jump across the water. You will now be able to see the invisible ladder, so climb up to the top (moving left and right at the forks) and go into the graveyard.
Talk to the goron ghost, then play the Song of Healing to remove his curse, and you will gain the GORON MASK which allows you to transform into a Goron whenever you want. Put on the mask, and pull the tombstone from the back, which will ventilate a pool of hot water into the graveyard. Turn back into normal Link, and fill your bottle with hot water, go outside the cave and dump it on the frozen Goron to revive him. Go back in and get some more hot water in the bottle, then put on your Bunny Hood, leave the cave, do a dive into the water below and go all the way back to where you got the map (you must be quick, or the water will turn cold.) Go down to the lower area here (where the giant snowballs are) and go near the north end.
As Goron Link, punch the giant snowball to reveal an old, frozen Goron. Dump the hot water on him to revive him, then talk to him as Goron Link. You won't get much from him yet, first you must continue into the next area. Head to the lower grounds until you see a closed door. Do the Goron Stomp to open it (A + B) and go inside (alternatively, you can talk to another goron up on the mountain and he will do the Goron Stomp to open the door for you, but it's much easier to do it yourself.) You will hear a baby crying. Talk to all the people in the Shrine, then go up to the top level and talk to the baby.
Now, leave the shrine and go back to where the old frozen Goron was. He will be frozen once again, so get more water and unfreeze him (you can get water from the hole in the ground here once you get rid of the ice.) Talk to him and he will teach you part of the GORON LULLABY (he forgot the ending to it.) Once you've learned the first part, go back into the area you just came from, use the Goron Stomp to open the secret door and go inside once again. Head straight up to the baby, and play what you know of the Goron Lullaby to make the baby stop crying. He will teach you the ending of the song, then fall asleep along with the other 2 gorons in this room. Leave Goron Shrine back to the main area (where the log cabin is) and take the northwest path.
Before, this area was inaccessible because of the gaps. Now, as Goron Link, you can roll over them. Go up the path, avoiding the rolling snowballs and rolling over the gaps. Soon you will come to a new area, known as the Snowhead Dungeon, when you first enter, hit the owl statue with your sword. Looking straight ahead with the Lens of Truth shows that a giant Goron is blowing his breath making it impossible for you to pass. Take out your ocarina as Goron Link and play the Goron Lullaby to make him fall asleep and get out of the way. Go up the spiral ramp which leads to the Snowhead Temple itself, go inside.
When you first enter, you will see a block hidden by some icicles. Punch them (as Goron Link) to get rid of them, then push the block inward. In the next room, kill the wolf and go through the door on the right. This room holds a bridge with molten lava below. Back up all the way, and charge up Goron Link's roll ability, then when no more icy breath is being blown, roll across the gap in the bridge and onto the other side. Transform into normal Link and jump over to the platform, then go through the door. Open the treasure chest inside this room to receive the DUNGEON MAP, as well as pick up Fairy #1 on the side of the room. Go back out, and into the other door. Run straight across the platform here and into the next room.
To the right, you will notice a stack of 2 blocks on the wall. Pull them out to reveal a hidden room, with a treasure chest inside. Open the chest to get a SMALL KEY, then leave back through the door you came in. The only opening left is the stairs, take them down to the lower level. Run around here until you find a switch in a lava pit, step on it as Goron Link to make a treasure chest appear in another lava pit. Open the chest to get a fairy. Head back up the stairs, and through the blue door you first came through. Spin back across the bridge (or climb the ladder if you fall) and go back to the first room. Unlock the door across the way, and once in the next room, open the chest to get the COMPASS, then bomb the cracked wall as normal Link.
Go up the stairs and hop up on the first platform in the next room. Watch out for the icicles above, and jump to the next open platform. You will see some white ice on the wall, jump over to it and you will crawl into a hidden area with a treasure chest, containing another Fairy. Jump down, and hop onto the ledge on the other side of the room. Use Z-Targeting and fire 2 arrows at the icicle hanging in the middle of the room. It will cause the ice block on the middle platform to break, allowing you to jump across and break open the giant snowball revealing a treasure chest with a SMALL KEY inside. Hop down and go through the once locked door. This room contains a little puzzle for you to figure out.
See those circular platforms all over the room? Stand on the first one as Goron Link, then do the Goron Stomp to press it down, causing the one in the little ditch to rise. Transform back into normal Link, and jump across to the other side. As Goron Link again, step on the other circular platform and do the same thing. This time, a smaller platform will rise in the ditch, and you will only have a limited time before it goes down. Run over to the first platform you rose in the ditch, Goron Stomp on it to make it go down, then as normal Link, quickly hop onto the small platform and up to the other side where you can now go through the door.
Roll across the gap in the bridge over to the other side. You will see a pile of snow against the wall, roll across it to the other side of the bridge. Don't go through the door here, but instead look straight across and roll across another gap, then go through the door at the other side to engage in a mini-boss battle with Wizrobe (Phase 1.)
Items: Fire Arrows
Wizrobe only has one attack: shooting a giant ball of frozen ice and you, causing Link to freeze. There are 4 teleportation pads on the ground that he uses to move. Once you see him on a pad, quickly run over to him as Goron Link and give him a Fire Punch (before he shoots the ball of ice at you.) Alternatively, as normal Link, you can shoot arrows at him, but they do little damage and you'll end up wasting a lot of time and energy. Continue this method of attack until Wizrobe becomes upset and clones himself 3 times. Now there will be 3 clones and 1 real at the teleport pads, he's not too hard to find, since his clones are transparent. Continue attacking the same way you have been and he will soon be defeated, leaving you the FIRE ARROWS in a chest.
Items: Small Key
Roll back over the gap and the snow pile, and drop down to the lower level (where the platform is.) Use your new fire arrows to melt the ice blocks in front of each door. Go through the one to the right of where you got the first small key. First thing you need to do in here is melt all of the ice breath enemies here (there are 3 of them, shoot fire arrows to melt them) and a chest will appear containing a fairy on the other side of the room. Next, using the fire arrows, light all 3 un-lit torches before one goes out and you will have access to a new room. Go through the door in the middle and transform into Goron Link so you can Goron Stomp the circular platform here.
Doing so results in the main platform rising all the way to the roof of this icy dungeon. Go back to the room with the ice breath enemies and the broken bridge. Melt all 3 of the enemies to make a chest appear, melt the ice block to get to the chest, and open it revealing a SMALL KEY. Transform into normal Link if you aren't him already, and jump across to the small room where the Dungeon Map was. Stand on the platform in the middle of the room here, then shoot a fire arrow at the ice breath enemy up on the 2nd level, followed by another fire arrow to the eyeball switch, which will make the platform you are standing on rise up to the 2nd level, allowing you to jump off and go through the next door.
This leads back to the main room with the platform that was risen to the top of the dungeon. Since you can't roll across the gaps anymore (because the platform is blocking your way) you must use the snow piles on the sides of the walls. Go up all the stairways, rolling over snow when needed until you get to the top of the dungeon, go past the snowmen, then go through the locked door. From here, go through the door and into a new room with 2 dinalfos in it. Kill them both, and continue through the next open door. Now you will engage in another mini-boss battle, and it's with the same guy again, Wizrobe.
Items: Boss Key
You'll be using the same tactics you did the first time, the only difference is now Wizrobe has 6 platforms to teleport with instead of just 4 like the first time. As he comes out of a teleportation pad, give him a fire punch as Goron Link (or use arrows, but punching is faster and easier.) After a few hits he will once again clone himself, but this time he'll have 5 clones instead of 3 (the clones are transparent, so he's easy to find) continue attacking like you have been until he is finally defeated for the 2nd time. Collect the BOSS KEY from the treasure chest, and leave this room. You must now lower the main platform in order to gain access to the boss' lair.
Head down to the bottom of the platform room (ground level of this dungeon) and you will see 2 blue colored sections of the platform. As Goron Link, fire punch each one of them out, causing the platform to decrease in size. Go back up to the top of the platform room, and do the same thing with the last 2 blue sections, until the platform is so small that you can reach the boss' lair. From the top, jump down onto the platform, and roll through the giant snowballs into the next room. Do a spiked roll across the gap in the bridge and use your Boss Key to begin the next boss fight.
Items: Heart Container
Masks: Guardian Mask #2
When you first enter, you will see a horse frozen in a giant block of ice, this is Goht. Melt him with a fire arrow to start the battle. This battle strategy is rather simple, all you do is run around in circles, ramming Goht as Goron Link until he dies. There is a bit more to it, however, Goht will throw a lot of obstacles in your way, such as rocks, bombs, boulders, spikes, etc. All you have to do is constantly do a spiked roll, chasing Goht around in circles, running into his back-side until he dies. Rocks will not hurt you if you roll into them, and you can collect magic from the pots. Once he's defeated you will gain another HEART CONTAINER and the GUARDIAN MASK #2. After that, all the ice in Goron Shrine will melt, meaning you've saved the Gorons!
Snowhead Temple Fairy Locations
| 1. | Over the broken bridge, burst the bubble under the end platform and wear the Great Fairy Mask. | |
| 2. | Over the broken bridge, burst the bubble in the stone tower beneath the bridge then wear the Great Fairy Mask. | |
| 3. | Hit the switch in the lava on the bottom level of the central pillar room to reveal a chest. | |
| 4. | When you move the pile of blocks to the end of the room, a chest appears. You can reach it by entering this room through the door from the Compass room. | |
| 5. | In the corner of the Dungeon Map room. | |
| 6. | On the upper ledge of the Dungeon Map room, use the Lens Of Truth to see hidden platforms through the air to the alcove on the wall opposite the Eye switch. | |
| 7. | Jump through the wall above the ice marks in the room with lots of pillars covered in ice blocks. | |
| 8. | Melt the ice blocks in the Compass room and hit the switch, then move the block beneath the ledge where the chest appears and climb up. | |
| 9. | Use the stone block to reach the ledge above the chest where the Compass is. Throw a bomb at the wooden box on the pillar, then wear the Great Fairy Mask. | |
| 10. | In the room with the gold and green Goron switches, look at the lighter-colored patch on the ceiling with the Lens Of Truth. | |
| 11. | In the room with lots of ice platforms over a massive pit (outside the room with the switch that moves the central pillar), kill all the Freezards and open the chest that appears. | |
| 12. | On the third floor, stand on the northern bridge and wear the Bunny Hood. Jump down to the left towards the ice marks on the wall to find a hidden chest. | |
| 13. | In the room with all the snowmen, look above the ice marks on the wall with the Lens Of Truth. | |
| 14. | The Dinalfos twins both have a fairy on them, so kill one. | |
| 15. | The Dinalfos twins both have a fairy on them, so kill other. |
First thing you'll want to do is pick up the new mask, which can only be done before defeating Goht. Before you go into the Snowhead Temple, go over to the Goron Shrine (where the crying baby is) and you will notice several un-lit torches all throughout the village. Go up to the room where the baby is, light a deku stick and run through the Shrine with your Bunny Hood lighting each torch, until they are all lit. A big structure up on the ceiling with lots of pots will begin to spin, and your goal is to break the pots for something special. As Goron Link, do a spiked roll from the top level of Goron Shrine and break each pot 1 by 1, going back up to the top each time. Once they are all broken, a piece of meat will fall from the last one.
The meat is too big to carry as normal Link, so you'll have to be Goron Link to pick it up. Take this piece of meat to the hungry Goron you talked to earlier in the main part of Goron Shrine (the one standing on the platform) and throw it to him. He will gobble it up, and in return give you a new mask which allows you to talk to frogs, the DON GERO MASK. Go back to Clock Town, put on the Don Gero Mask, and talk to the frog in the lake area. There are a total of 5 frogs you must talk to with this mask. One you just talked to, the next appears after you defeat Goht in the Snowhead Temple, the 3rd and 4th are in the 2 dungeons, after you defeat Gekko, they appear, and the final one is in the swamp next to the Photo Hut (after defeating Odolwa.)
Once you've talked to all 5, the one in Goron Shrine will reward you with a HEART PIECE. After defeating Goht, and Goron Shrine has melted back into it's normal self, head over to the area with the actual Goron Shrine is. You will see a cave opening now, go inside to find the Giant Goron. Talk to him as Goron Link and he will give you a giant barrel of dynamite, pick it up and walk all the way back to where the frozen old goron was earlier in the game. Near the entrance of this area is a huge rock on top of some steep platforms. Use the dynamite stick to blow it up and go through to the Goron Races. To partake in a race, just talk to the baby Goron and you will be entered.
Roll through the course, collecting magic from the green jars, and if you end up placing in first, you will receive another BOTTLE with some GOLD DUST inside. Later on in the game (after you get the Zora Mask) make sure you come back to Goron Shrine, and in the area where the old frozen Goron was, you can find a treasure chest underwater containing a HEART PIECE but you can only get it with the Zora Mask. Go back near Clock Town until you are walking along Milk Road. You will find some grass here, walk through it and you will fall through a hidden hole into a room with an enemy. As normal Link, bomb it to make it fly, then, as Goron Link, fire punch it continuously to defeat it and collect another HEART PIECE.
Near each of the 4 exits of Clock Town are holes in the ground, you'll have to find them within the radius of the town exit. In each one there is a large gossip stone, which you can play the Goron Lullaby to, and it will turn red in color. Do this to the remaining 3 stones in the other areas (one near each exit of Clock Town) and you will be rewarded with a HEART PIECE. If you wish, you can also upgrade your sword now, see the "Side Quests" section on how to do that. Now, it's time to get your horse back!
Now that Goron Shrine is no longer an ice tomb, head over to the area past where you got the map. Once here, go to the giant Goron in his cave for the 2nd time (1st if you didn't go to the Goron Races yet) and you will gain 1 giant bomb for free (after the first time, he will charge 100 rupees per bomb.) With this new bomb, warp to the owl statue near Milk Road, and take the bomb over to where the man is chopping a big rock. Place the bomb on the rock to explode it and go through to Romani Ranch (making sure it's still the first day, if not you'll have to warp back in time.) Talk to the smaller girl (Romani) outside and you will see some UFOs abducting a cow, then you will be able to play a little challenge with your horse, Epona.
Your goal is to pop 10 red, floating balloons while riding horseback. Ignore the clock, as you have unlimited time to complete this challenge. Once you've popped them all, you will learn EPONA'S SONG from Romani, as well as get your horse, EPONA back (by playing Epona's Song, Epona will come to you no matter where you are in Termina.) Now you can play some mini-games. Warp ahead 12 hours, and wait until it is 2AM, Romani will come out of her house and go into the barn to guard the animals from UFOs. Go outside, and the UFOs will appear shortly. Your goal here is to fend them off and make sure none of them get to the barn. You can only kill them with arrows, and they come from all sides of the barn. Continue killing them off until it's 5:30 AM.
Once 5:30 hits, you will gain another BOTTLE filled with CHATEAU ROMANI. Next, you can play a bodyguard! Talk to Romani and her sister inside their house on the morning of the 2nd day and they will ask you to guard them from thieves while they deliver milk to Clock Town. If you want to, go back to their house at 6:00 PM on Day 2 to play this mini-game. Using your arrows, fend off the thieves as you see them while on the way to Clock Town. If you manage to make it safely, you will receive the ROMANI MASK. Now, it's time to start with the next dungeon, so get on your horse and begin riding towards the beach area near the west side of clock town.
If you wish, you can buy a GREAT BAY MAP from the elf near Milk Road, but you don't have to if you don't want to. Once you get to the beach, hop over the fence with Epona and continue going until you reach the Great Bay. Park your horse, and then look out into the ocean to see a gathering of birds. Swim out to the birds to find a Zora who is lying face first into the water. Talk to him, then get behind him and push him all the way to the shore, where he will walk a few steps onto the beach and collapse. Talk to him, then play the Song of Healing and you'll view a short cinema showing the story of his band, the Japas. Following that, the ZORA MASK will be yours. Transform into a Zora, and swim out to the structure you see out in the ocean.
You cannot climb onto the platform normally, so you'll have to do a diving jump onto it, to do so, swim underwater from a little way back, then press down on the Joystick to go down, and immediately press up on the Joystick to do a diving jump and you'll land on the platform. Transform back into normal Link and hit the owl statue with your sword to remember your spot, then swim back to the beach. Go through the opening to the right into the next area, where you will find a structure with the tail of a mermaid on top out in the ocean. Swim out to this structure, and sink to the bottom (press the B button) where you will find an enemy blocking your path. Hit it 3 times with your swords to kill it, then continue through into Zora Hall.
There really isn't much to do here as of yet. Once you get the hookshot later in the game, make sure you come back here to help out the Japas (band) and you'll get another HEART PIECE, but for now, all you can do is find the owl statue. Go into the 2nd opening, and take the path to the left of the shop where you will find Lulu along with an owl statue. Talk to her as Zora Link, then hit the owl statue as normal Link. From where you are, play the Song of Soaring and warp to the owl statue in Clock Town. Take the south exit, and go to the Swamp, where you can buy a RED POTION from Koume for 20 rupees. Once you have the potion, warp back to clock town and take the exit to the east. Play Epona's Song, then ride Epona straight through to the mountain terrain area.
Hop over the 2 fences you come to (don't worry about the bomb enemies, you can just run over them with Epona and no damage will be done to yourself nor Epona) and equip the Lens of Truth. To the right, you will see a circle of stones, use the Lens of Truth here and you'll find a fatigued soldier who is in need of Red Potion. Talk to him, and press the C-Button holding the potion when he asks for it to give it to him. He will drink it and reward you with the STONE MASK which makes you invisible to Gerudo guards. Warp back to the first owl statue in Great Bay, then jump into the water and swim to the right of the owl statue until you reach the end (where the wall is.) Sink Down (press B) and walk towards the beach along the wall.
You will soon come to some boards along the wall (they have a skull with crossbones on them) which can be broken by underwater swimming into them. Break the second one from the left open and go through into the next area, climb out of the water, up the ramp and into the Gerudo Lagoon. As normal Link, put on the Stone Mask so the guards won't catch you.
Look over to the left, where you'll see some ramps leading out of the water. This is where you want to go. Jump down into the water, and hop onto a boat when it comes along. Let it take you to this area, where you can get off and go up the ramps. You'll notice a switch similar to the one in the Snowhead Dungeon earlier. Transform into Goron Link, and Goron Stomp the switch which causes the gate to open leading into an underwater maze. Below is a map of the maze, and the correct path to take:
FINISH
==
=== ======
= =---O=
= =| |= X = Boards
= =| ---X---\ O = Push/Pull Block
= ===| = | --- First Path
= O--- = | === Second Path
= X |
======X===== START
|
Step on the switch to open the locked door to the jail cell down below, then quickly roll down the stairs and into the cell before the door closes and collect the HEART PIECE. Go back up the stairs, and stand on the edge of the platform as normal Link, then fire an arrow at the switch on the platform across the way. This will open the gate below for a short time, so transform into Zora Link, dive into the water and quickly swim through the opening into the next area. Avoiding the bombs, swim _over_ the pipe pumping sewage and continue through the corridor until you come to a ladder. Climb it to come to a room with a switch, and a grated pipe on the ground. Step on the switch which will open another switch on the wall.
Quickly stand on the grated pipe and shoot an arrow at the switch on the wall before it closes. This will cause water to flow through the grated pipe you're standing on, lifting you up to the next area. Watch out for the spikes above your head, they will fall if you step under them. Go over and climb the ladder, and fire an arrow at the switch to open the door below. Go through it to go outside again. Put on your Stone Mask, then walk along the ledge and go through the opening to get to the actual _inside_ of the Gerudo settlement. Hop down (with the Stone Mask on) and climb up the ladder in the middle of the settlement. Cross the bridge and go through the door on the other side (you may have to wait for the guard to cross before you can.)
You will view a cinema here showing a conversation between 2 Gerudo guards talking about how they kidnapped 7 Zora Eggs. Once the cinema is over, shoot an arrow at the beehive through the bars, causing it to fall and break open, spouting bees everywhere which will scare off the guards below. Go around the bend and hop down to this room. Open the treasure chest to get the HOOKSHOT. Now it's time to rescue those 7 stolen Zora Eggs. Make sure you have at least 3 bottles (you can do it with one, but it will take A LOT longer) and you should also have upgraded to the Gilded Sword (see Side Quests section) but it isn't mandatory. You can do it with the Kokiri sword and 1 bottle if you wish, but it'll be a lot tougher than with them.
The FIRST ZORA EGG is right in this room (where you got the hookshot) in the tank over to the right. Use your hookshot on the ledge above the tank as normal Link to get up there, then as Zora Link, sink down in the water and capture the egg in a bottle. Now, it's time to get the SECOND ZORA EGG, and it's in another room of the Gerudo settlement. Go outside so you are in the main settlement (where the tower is) and make your way to the northwest area, using the poles with your hookshot to get up there. Go inside, wearing your Stone Mask (if you have it) and walk right past the patrolling gerudo guard, into the next room where you'll have to fight a guard.
This is one easy fight if you have the Gilded Sword. Three slices from that baby and this guard is toast. If you were unfortunate and didn't pick up the sword, you're in for a little fight. Just attack her when possible and try to counter her attacks until you defeat her. Once she's defeated, she will throw a Deku Nut and magically disappear, unlocking the next door. Go through to find another tank with the Zora Egg in it. Using the hookshot on the ledge above, go up and dive down to get the egg in your 2nd empty bottle.
Songs: New Wave Bossa Nova
The THIRD ZORA EGG is on the right side of the settlement. Use your hookshot to get up there and go through the door. Go past the guard with your Stone Mask on and into the next room, going past all of the guards, and up the stairs to engage in another fight with a Gerudo guard. Since these guards are so easy, I'm not even going to consider them as mini-bosses. Fight her the same way you fought the other one until she is defeated and allows you to pass into the room with the tank. Use the hookshot on the ledge above the tank, and capture the 3rd egg in your last empty bottle. Since you can collect no more for the time being, play the Song of Soaring and warp to the first owl statue in the Great Bay (the first one you hit.)
Climb up the ladder and into the marine room. Climb up the ladder and drop each egg into the marine tank, one by one until all of your bottles are empty again. Now swim back to the Gerudo Lagoon and head back to the settlement to get the FOURTH ZORA EGG, which happens to be located in the back of the settlement. Use the hookshot poles to get up there, go through the door and fight the last gerudo guard. She is a bit tougher than the first 2, especially if you don't have the Gilded Sword. Try using bombs on her if you don't have the Gilded sword, followed by slashes from the Kokiri Sword. Once she's gone, go through into the tank room and capture the 4th egg, then warp back to the owl statue in Great Bay, go into the marine room and drop the egg into the marine tank, now for the remaning three eggs.
From the first owl statue in Great Bay, swim a little northeast to find two tall rocks sticking out of the water. As Zora Link, sink down and walk between the two rocks to be transported to a little maze behind them. This maze is a bit tough, because if you take the wrong path you are sent back to the beginning of the maze. Basically, it's a game of "follow the signs." Walk forward to the first sign, and follow it to the next sign. Then follow the arrow signs until you come to the 2nd arrow sign. Do NOT follow this one, but instead go past it to the one behind it, then follow the rest from there until you come to the end of the maze, and the entrance to an underwater cavern.
This cavern is very deep, and there are holes on the sides of the walls with eels in them. First, sink down to the very bottom, and wait for the eels to come out of their holes (there are 2 holes on each level) then throw your swords as Zora Link at them and hit them twice to kill them. One of them has the FIFTH ZORA EGG inside (you have to kill the eel to get it) and the other has either a treasure chest with rupees or pots with hearts. Float up to the next level and do the same thing, only now you'll have to land inside the hole (right next to the eel) and hit it when it comes out. Get the SIXTH ZORA EGG and float up to the top level, where you must kill the remaining 2 eels and collect the SEVENTH and final ZORA EGG in your last empty bottle.
Unfortunately, you cannot warp underwater, so you'll have to float back out of the cavern, but you don't have to go through that confusing maze again. Just walk anywhere and it will take you back to the 2 rocks, where you can then swim over to the owl statue or swim to the beach and warp there. Climb the ladder and go into the marine room. Drop off the last three eggs into the marine tank, and watch as they develop into tadpoles. Once they are all tadpoles, they will form musical notes on the ladder of their tank. As Zora Link, take out the Ocarina in front of the old guy and he will teach you the NEW WAVE BOSSA NOVA. Now, it's time to enter the next dungeon. Play the Song of Soaring and warp to the owl statue in Zora Cape.
As Zora Link, play the New Wave Bossa Nova to Lulu and she will sing it, causing a giant turtle (with palm trees on its back) to awaken from the depths of the ocean. Once the cinema is over, use the hookshot on one of the palm trees and the turtle will give you a free ride over to the Great Bay Dungeon, enter it when you get there.
There is a lot of machinery here, as you will soon notice. As Zora Link, hop into the water and swim over to the northeast corner, then sink down and pull the large turnkey to activate the water spout and the elevators. Swim back to the entrance and hop onto the elevator on the left. Hop across, kill the skulltullas above, then jump over onto the water spout and over to the other side. Walk through the small corridor and into the main core room (this room has the rotating blades, which causes the current in the water below.) Hop down into the water, but stay on the top level (swimming with the current) and go through the yellow opening. Once in this next room, kill a few of the skeleton fish, and float up to the red platform.
Use your hookshot on the treasure chest on the platform across the room and open it to get the DUNGEON MAP, then drop down to the bottom of the water as Zora Link and find the red corridor with 2 enemies blocking it. Use your swords to kill them, then go through the corridor to find some Deku Babas underwater (they hang from lilly pads.) Kill them off and go through the door on the other side. Use your hookshot on the treasure chest across the room, but make sure the dog with a bomb chained to him doesn't hit you or you may fall into the enemy infested waters below. Open the chest to get the COMPASS, then look down into the water to find some more Deku Babas. Kill them off with arrows or your swords (as Zora Link) followed by the enemy guarding the chest.
Once there are no more enemies, drop down and open the chest to get a SMALL KEY, then hop back up, and walk towards the door you came in. You will see a current just before the door, hop in and take it back to the main core room. Sink down, go through the red corridor on the bottom, and float up to the top of the room once you enter. Search around the room until you see a red pipe coming up from the water. Walk up the pipe, kill the bomb dog and go through the locked door using your small key. There are a bunch of pots here, break them all and collect the goods, because you're getting ready for a pretty tough fight in the next room. Walk through the door, and look up to see the Big-Eye mini-boss.
Items: Ice Arrows
Your goal is first to get rid of all the mini-eyeballs surrounding the giant one, which can be done using 5 methods: Shooting fire arrows at them, throwing bombs at them, going up and slicing them off, using the hookshot to bring them to you, or using the Blast Mask. The fire arrows method works best, but you will eventually run out of arrows or magic (you can collect more from the pots around the room.) Once you're out of magic/arrows, use your bombs, and once those are gone, just slice them off. Only use the Blast Mask as a last resort, because that does damage to Link. Try to fire some arrows into the giant eye when he opens it, just to do some early damage to him. Once the mini-eyeballs are all gone, he will start charging at you.
The easiest way to defeat him now is to use any remaining arrows you have, then just stand in one corner and wait for him to approach you. Give him a few slices to the eye (when he opens it) to do some more damage. Continue this a few more times until the eyeball explodes, leaving a treasure chest behind. Open it to get the ICE ARROWS, then leave this room and stock up on inventory from the pots again. Go back through the main core room and through the yellow corridor at the top until you make your way to the room where the compass was. Kill the Deku Baba hanging from the first 2 lilly pads, then hop over onto the first lilly pad as normal Link. Take out your Ice Arrows and fire a few into the water leading to the inaccessible room. This will create ice platforms for you to walk on, allowing you to get to the opening across the way. Hop up and break all the icicles, then shoot a fire arrow at the huge ice block, and go through the door to fight another mini-boss.
Items: Boss Key
Apparently, Gekko didn't learn his lesson from the Woodfall Temple, but he is a bit tougher this time than he was before. Slash him once with your sword and all the blobs will combine on the ceiling with Gekko inside. If the big blob falls on Link, he will enter the blob with Gekko, followed by Gekko doing a series of attacks to Link ending with you losing a lot of health. To avoid this, fire an Ice Arrow at the giant blob _before_ it falls on Link, and it will fall and shatter, releasing Gekko. Repeat this process about 3 more times to kill Gekko, then talk to the frog left behind with the Don Gero Mask (this is one of the 5 frogs you talk to in order to get a heart piece.) Go through the open door, and open the chest to get the BOSS KEY.
Swim back to the main core room, and climb up one of the ladders on the side to get up higher. Now jump onto one of the spinning blades as it comes by and let it take you to a new platform, which you must climb up on quickly before you get knocked off. Shoot an Ice Arrow at the water on top of the water spout to make the ladder accessible, climb it and go into the next area. Use your hookshot on the wooden barrel over on the lone platform, then shoot Ice Arrows into the water to create ice platforms for you to cross over to the platform with the turnkey on it. Push/pull the key, then go back to the main core room. Take the yellow corridor on the top and float up into the room where you got the dungeon map.
Stand on the same platform the treasure chest is on and use ice arrows to make a pathway to the door across from you. Go inside and stand by the platform with the turnkey on it. Wait for the Blue Chucu (blob-like enemy) to come near you, then shoot an ice arrow at it to freeze it into a block of ice. Jump up onto it and over to the platform with the turnkey. Push/pull the key and go back to the main core room. Take the red corridor at the bottom and head over to one of the platforms in the corner. Stand on it and fire an ice arrow at the Octorok shooting rocks at you to freeze it. Transform into Zora Link and jump onto the frozen block and onto the platform with the turnkey on it. Push/pull the key, and head back to the first room in the dungeon.
Don't jump into the water, but instead look at the ceiling to your right to find a hookshot pad above the red water spout. Fire your hookshot up there to land on the water spout, then jump across to the platform and push/pull the turnkey. Hop down and go over to the yellow platform and turn that key to make the machine in the main core room run in reverse (causing the current to go in the other direction.) Go back to the main core room and sink down to the bottom, going through the green corridor (new one) and walk up the green pipe coming up from the water. Push/pull the turnkey and go back to the main core room, but this time, take the new corridor in the center. In the next room, go to the corner to find an elevator, hop on and jump over to the rod that's holding the blades, and jump once more to the next elevator.
This will take you over to the other side of the room, where you must walk to the end, and fire an Ice Arrow at the waterfall to freeze it and stop the blades from moving, however, there is a catch to it. You must stop it at the precise time the blades are lined up with the platform you are standing on, otherwise you won't be able to cross. Once you have it right, cross the blades and go through the door leading into the next room. Go to the other side of the room, stand on the see-saw and shoot a fire arrow at the ice above the other end of the see-saw causing the end you are standing on to rise. Jump across to the next see-saw, and do the same thing, then jump to the platform with the turnkey on it.
Push/pull it, and that's all the pushing and pulling you'll have to do for a long while. Head back to the main core room and take the green corridor on the bottom, and use the green water spout to get to the boss door, where you can use the Boss Key to enter the boss' lair.
Items Gained: Heart Container
Masks Gained: Gryorg Guardian Mask
This is going to be one of the tougher battles in the entire game. Gryorg is a huge fish, capable of mass destruction. Jump down the hole to engage the battle, making sure you are Zora Link. Sink down in the water to find him, and use your swords (boomerangs, or whatever they are) and Z-Targeting to stun him, then walk up to him and hit him with your swords. It may sound easy, but don't forget that every attack has a counter attack. Gryorg has several tricks up his sleeve. His most devastating being the way he chews up Zora Link. Try to stay out of his path as best as possible, because once you get caught in his jaws, you are in for some major damage. If you die, make sure you stock up on hearts/fairies before coming back, otherwise he'll kill you instantly.
Alternatively (a much easier way) you can stand on the platform as normal Link and fire arrows down below at him to stun him, then transform into Zora Link, swim down and ram him with your shield to do at least 3-4 hits. After hitting him, swim back up, dolphin jump onto the platform and repeat. When standing on the platform, Gryorg becomes impatient and gives the platform a jolt, causing Link to fall down. This does no damage, but if you are standing too close to the edge, you may fall off and he'll grab you in his jaws. Beware of his mid-air leaps over the platform, or he may swallow you and spit you out (does the same amount of damage as chewing you underwater.) His last attack is calling a swarm of skeleton fish to attack you, which does massive damage. Try to avoid the above as best as possible, and use either method of attack until he's dead. Then collect the HEART CONTAINER and stand on the glowing orb to get the GRYORG GUARDIAN MASK.
Great Bay Temple Fairy Locations
| 1. | In front of the turtle, light the four torches to make a chest appear. | |
| 2. | Under the platform you arrive on when you go through the entrance to the dungeon - swim under to get it. | |
| 3. | Kill the Skulltula guarding the rupees at the top of the right-hand lift in the first room. | |
| 4. | Smash the barrel on the left of the giant blade room. | |
| 5. | There's a pot directly beneath the giant blades - smash it with an arrow, then wear the Great Fairy Mask. | |
| 6. | Hookshot the pots opposite the chest with the Dungeon Map in. | |
| 7. | Kill the four Mecha-Deku Babas in the room before the Compass to reveal a chest. | |
| 8. | Stand in front of the door facing the chest where the Compass is - look right into the water to see a pit guarded by two Dixihands. Shoot it with an arrow, then wear the Great Fairy Mask. | |
| 9. | In the room behind the waterfall, fire Ice Arrows into the water to reach the far left corner of the room. Hookshot into the ceiling area and open the chest there. | |
| 10. | In the green pipe room with the giant spinning fan, ride on the second lift and look right to see a chest in an alcove - hookshot to it to find a chest. | |
| 11. | When you freeze the giant spinning fan, run along the axle and climb onto the blades of the smaller fan to see a chest in an alcove - hookshot over to it. | |
| 12. | Beneath the see-saw nearest the door you come in through is a passageway - swim into the barrel under the water to smash it. | |
| 13. | After hitting the green crank in the see-saw room, run along the green pipe as Zora Link and climb up before dropping into the enclosed balcony. Hookshot over to the chest inside. | |
| 14. | Beneath the final green crank before Gryorg's lair, swim around to burst the bubble that the fairy is trapped in. | |
| 15. | In the room outside Gryorg's lair, there's a vent on the right leading back to the giant blade room - shoot the bubble inside with your boomerangs, then swim through to collect the fairy. |
Yep, this is the other Gold Skulltulla house and it's in the first area of Great Bay. Make sure you have at least one bomb with you, and head to Great Bay. Take the north path leading up to 2 structures. Go into the one on the left, and bomb the crack on the far wall to reveal the entrance to the skulltulla house.
| ACTION: | ACTION: Slide down to enter the house, and make sure you are still on Day 1, then play the Song of Decompression to slow down time. |
| 1. | Crawling around on the slide leading into the house. Kill it with your hookshot after you slide down. |
| 2. | In the same spot the 1st one was, kill it with your hookshot after you slide down. |
| 3. | Look up at the ceiling, and burn away the cobwebs with a fire arrow, then kill the skulltulla with your hookshot. |
| ACTION: | Hookshot to the plate on the ceiling hanging over the fence to get to the other side, then go through the door into the next room. |
| 4. | On the wall over by the stairway, crawling up and down. Kill it with the hookshot and collect the token. |
| 5. | Hop onto the railing of the stairs, and kill the one crawling back and forth on the wooden beam up near the ceiling. |
| 6. | Transform into Goron Link, and fire punch the giant pot near the stairway to make the skulltulla pop out. Kill it with any weapon of your choice. |
| 7. | Burn the cobweb in the corner with a fire arrow, and fire punch the giant pot behind it as Goron Link to make it pop out, kill it with any weapon. |
| 8. | Head down the stairs and punch one of the pots to make the skulltulla jump out, then kill it with your sword (or any other weapon.) |
| 9. | On the wall behind the stairs, crawling up and down, kill it with the hookshot and collect the token. |
| 10. | Stand at the foot of the stairs and fire your hookshot at the one crawling along the wooden beam. |
| 11. | In a regular pot stacked on top of two wooden crates. The easiest way to get it is to use your hookshot. |
| 12. | Burn the cobwebs and look through the hole in the wall to find it, then use your hookshot to kill it and get the token. |
| ACTION: | Go back up the stairs and burn the cobwebs above the door, then go through and into the library. |
| 13. | Walk around to the left side of the library and kill the one crawling on top of a bookshelf with your hookshot. |
| 14. | Go over to the right side and climb the bookcase where there are no books, then kill the one crawling along the wooden beam. |
| 15. | Shoot the picture on the far right wall with you hookshot to knock it off, revealing a skulltulla behind it. Kill it and collect the token. |
| 16. | On the left wall, knock off the first picture to reveal a hole behind it, with a skulltulla inside. Kill it with the hookshot and get the token. |
| 17. | On the far wall, push the bookcase to the left to reveal a hidden room with 2 skulltullas, kill the one and collect the token. |
| 18. | Use your hookshot on the other skulltulla in this same hidden room. |
| 19. | On the right wall there are 3 dressers, move the two on the side, followed by the one in the middle to reveal a hole in the wall. Kill the skulltulla inside with your hookshot. |
| ACTION: | Leave the library and go back down the stairs, until you come to a door, go through it. Talk to the mini-skeletons when wearing the Captain's Hat to make them kill themselves and collect the items they leave behind. |
| 20. | Shoot the 2nd picture on the left wall with your hookshot to reveal the skulltulla, then kill it with the hookshot and collect it's token. |
| 21. | Look on the wooden beam on the ceiling to find this one crawling back and forth. Use your hookshot to kill it. |
| 22. | Transform into Goron Link and Goron Stomp on the table in the middle of the room to make 3 skulltullas fall from above. Kill them with your hookshot. |
| 23. | See the location above |
| 24. | See the location above |
| 25. | Go into one of the corners where the pots are, and goron stomp/fire punch it as Goron Link to make the skulltulla appear. |
| ACTION: | Shoot the skeleton masks on the wall until you get the right order to open the gate. Go up the stairs, kill the normal skulltulla and open the chest to get a shiny new HEART PIECE. Exit this room and go into the door behind the cobweb near the back of the stairway. |
| 26. | Burn the cobwebs on the ceiling with a fire arrow and kill the skulltulla with your hookshot. |
| 27. | Punch one of the boxes along the wall as Goron Link and it will pop out allowing you to kill it with your hookshot. |
| 28. | Break open a wooden create on the right wall to reveal a hole. Go through as normal Link and kill the skulltulla above the entrance. |
| 29. | Behind one of those 2 large things on the back wall. Kill it with the hookshot and collect the token. |
| 30. | Climb up the boxes near the door and hookshot to a barrel up in the attic, then fire punch all the barrels as Goron Link to find the last one. |
| ACTION: | Leave this room, go back up the stairs, use the hookshot on the plate to get over the fence, and roll up the slide as Goron Link, then talk to the guy to get the GREAT WALLET if you are still on Day 1. If you are on Day 2, you'll just get a rupee worth 50. |
Warp to Clock Town, and head into the Milk Bar on any day at 10:00 PM (the Milk Bar is on the right side of town, it has a different door than normal buildings.) As normal Link, talk to the fat Zora, and he/she will give you a little music lesson. Stand on the correct light and he/she will give you a little piece of the song. Play it, then transform into Deku Link, stand on a light, and learn the next part of the song. Do the same thing as Goron Link and Zora Link so all the Links will play one song, and you will receive the CHAIRMAN MASK from the guy on the stool. Warp to the owl statue in Zora Hall, then go outside so you are in the 2nd area of Great Bay. Head to the right a bit (when facing away from the water) until you find some sticks.
Look up and you'll see a palm tree on a platform that you can hookshot up to as normal Link. Once up there, look across the way and hookshot to the next tree, followed by the next one, and continue going up until you get to a cave opening. Go inside, and dive down into the water. You will hear a buzzing noise, followed by the appearance of a beaver. Sink down as Zora Link and talk to him. He will challenge you to a little race, swimming underwater through 20 rings, and if you can go through all 20 rings before time runs out, you win. Try to stick behind him as best as possible (he doesn't go that fast) and when you finish, he'll call his faster brother to challenge you through 25 rings this time.
If you keep up with him and finish within the given time, the beaver brothers will reward you with a shiny new BOTTLE and depart. Talk to them to challenge them again, and if you win, you'll get a HEART PIECE. Warp to Zora Hall, and as Zora Link, enter the first room (the one that has the drummer in it) then transform into normal Link and hookshot up to the tree on the ledge above the drummer. Transform back into Zora Link and read the journal on the table up here to learn 2 parts of a song. They are:
FIRST PART: A, C-Down, C-Right, A
SECOND PART: C-Down, C-Right, C-Left, C-Down
Remember those and go into the next room to the right (where the guitar player is) and talk to him as Zora Link, then take out your Ocarina. He will play a part of the song, and you are to follow by playing the first part listed above. He then plays another part of the song, and you follow it with the second part listed above. These 2 combinations form the following 2 songs:
FIRST SONG: C-Right, C-Right, C-Down, A, A, C-Down, C-Right, A
SECOND SONG: C-Left, C-Left, C-Right, C-Down, C-Down, C-Right, C-Left
Finally, go into the next room to the right (the room with the pianist) and play both of the above songs together as normal Link to get a HEART PIECE. Exit Zora Hall, and swim back to the shore, then head over to the right area where the waterfall is. Dive down to the bottom of where the waterfall is to find a blob and 2 skeleton fish. Kill the fish, then give three shots to the blob and it will leave a HEART PIECE behind. That's about all you can do for now, however, there is a little mini-game after you defeat Gryorg. If you swim in between the first owl statue and the entrance to the Gerudo Lagoon, you will find a boat that you can ride. When it passes the island with a tree on it, hookshot to the tree, talk to the man and jump across the platforms 20 times to get a prize. You can also play the Gold Skulltulla Quest #2 here, check out the "Side Quests" section for more.
Masks: Captain's Hat
This guy reminds me of the skeleton boss in Castlevania 64. At first, he runs away from you, so chase after him. You see those things on the sides of the walls? That's where fire arises, and to get rid of the fire, you have to kill the 2 enemies that pop up. Fire arrows at the skeleton to slow him down until you eventually catch up to him. Hit him with your sword a few times, then shoot some Ice arrows at him to freeze him up, followed by sword slashes to the legs. After a few shots, he will give up and make peace with Link. He salutes you and then goes back underground, releasing the fire that is guarding the treasure chest across the way. Use your hookshot on the chest and open it to get the CAPTAIN'S HAT.
Warp ahead 12 hours so it's night time on the 1st day. Head back to the Ikana Graveyard and put on the Captain's Mask. Go over to the tombstone near the entrance and talk to the mini-skeletons here. When they ask you if you want them to break the tombstone open, say yes and they will do it. Hop down into the inside of the grave. Hop across the two platforms and go through the opening into the next area. There are tons of Keese here (bats) and if you kill them all, you can get 50 rupees from a treasure chest. Once the keese are out of the way, shoot fire arrows at all three unlit torches to unlock the next door. Go through to find Iron Knuckle.
Songs: Song of Storms
Iron Knuckle is by far the strongest boss in the entire game, but due to his excessive lack of speed, he is a breeze to defeat. Z-Target him, then go close to make him swing his axe at you, but back away right when it comes down. Run up to him and give him 2 slashes from your Gilded sword (if you still don't have the Gilded sword, just use bombs on him.) Make sure you don't get hit by his axe, because it will do at least 6 hearts of damage to your meter, possibly more. After you hit him about 3 times, a part of his body will fall off, that means he's almost dead. Continue these attacks until he dies. Then go up to the gravestone that appears to learn the SONG OF STORMS (yep, the same one from Ocarina of Time.)
Before going any further, you'll have to pick up the Garo Mask. Warp to the owl statue near Milk Road, and take the path left of the statue. If you don't have Epona with you, play her song and bring her along. Talk to the farmers here and for 10 rupees, you can race them around the obstacle course. The race is a bit challenging, but not too tough. My only advice to you is never, _ever_ use up all your carrots. Leave at least one, because once you use them all, it takes at least 10 seconds to regain them. Race around the track, jumping when necessary. You can take several shortcuts but cutting corners, jumping fences etc. but make sure you are going fast enough so you'll make it all the way over the fence you plan to jump.
When it comes near the end of the race, avoid the mud pits, because they slow you down and use up all your carrots to (hopefully) win the race. Shortly after that, the farmers will cough up the GARO MASK. Ride Epona over to the mountain terrain area again, and take her to the area just before the graveyard, but just after the 2 fences you jump over. On the right cliff you will see a man who looks like the Garo Mask sitting. Put on the Garo Mask and talk to him to make him create a tree for you to hookshot onto. Hookshot up there, and cross through the falling boulder canyon (try not to take too much damage here) until you get to Ikana Valley (also known as "Ekhana Valley.") If you are wearing your Garo Mask, you will randomly be attacked by Garo enemies who surround you in a ring of fire, but they are easy to defeat.
Walk straight ahead to the broken bridge, and freeze the Octoroks into blocks of ice that you can use to get to the platform. Use your hookshot on the tree on the ledge above, and continue hookshotting up to the top, where you will find an owl statue. Hit it and walk straight ahead but slightly to the left until you come to a ramp. Take it upwards to a dried out lake with a tunnel opening at the end. Go inside, and walk toward the middle of the pool of water to make a ghost appear. Play the Song of Storms to get the water flowing again, which causes the music room outside to start working again. Leave this cave, and try to enter the music room, only to find a little girl who locks you out.
She seems to be hiding something, so for now, walk up the ramps on the left side of the music room until she comes out and walks a long distance, then quickly run and enter the room before she can lock you out. Head down the stairs in her house which lead to the basement, and over to the closet, where a gibdo (mummy enemy) will pop out. This really isn't a gibdo, but a human who was cursed into being a gibdo. Don't attack him, but instead play the Song of Healing to cure him and receive the MASK OF GIBDO. Now, you can do the "Filling the Log Book" side quest, which is partially optional (just filling your log book up, you can do it later if you wish, it's listed in the Side Quests section when you need it) or you can continue with the game.
You will need the following items before entering the Underworld, otherwise you won't be able to proceed through the underworld:
| - | Bottle of Milk (Get it from the two farmers over by milk road) |
| - | 5 Magic Beans (From the hole inside the maze in the Deku Palace) |
| - | 10 Deku Nuts (Kill Deku Babas near the Swamp) |
| - | A Fish (Look near the swamp to catch one) |
| - | 10 Bombs (Found in bushes everywhere) |
| - | 1 Empty Bottle (See "Bottles" in the Item/Weapons section) |
Head over to the left of the music room and go up the ramps to find a giant hole in the ground. Climb down the ladder on the side of the hole which leads down into the Underworld. Make sure you have your Gibdo Mask on, and talk to the Gibdo blocking the door on the right. He wants you to give him 5 magic beans in order for him to let you pass. Set them to a C-Button and fork them over to go into the next room. The next Gibdo in this room wants 10 Deku Nuts, so set them to a C-Button and give them to him to pass into the next room, with another Gibdo who wants 10 bombs. Give them to him and pass on into the next room. Walk past the blades toward the center of the room to make a Big Poe appear. Shoot him with 5 arrows to kill him, then collect his flame in your empty bottle.
Head back to the second room you came to (the one where you gave the gibdo 10 deku nuts) and talk to the other gibdo here. He wants the fish, so give it to him and pass on to the next room. Run through and give the gibdo at the end the Big Poe flame to make him disappear, allowing you to go into the last room with a gibdo in it. Give him the milk and proceed to the final room, where you will find several un-lit torches. Light all four with fire arrows to make a chest appear with the MIRROR SHIELD inside. Save your game, then warp to Clock Town to buy a giant bomb from the goron in the bomb shop. You'll be needing it for the upcoming area of the game. Play the Song of Soaring and warp to the owl statue in Ikana Valley. Head over to the right, where the big door is, and to the left of it is a crack in the wall, where you can go through into the Ikana Ruins.
As normal Link, stand on the switch to unlock the door, and go into the next room. As Deku Link again, launch over to the lone platform to the left (with a switch on it) and step on the switch as normal Link to unlock the door. Use the Lens of Truth to see the invisible platform and hop over to it. Stand on it and kill the two skulltullas on the ceiling with arrows, then jump across the remaining two platforms over to the door, and go through it. Right when you enter, quickly run past the two flaming skulls or they will make your sword inaccessible for a short period of time. Run up the stairs, through the corridor and out the door which takes you to the roof. Hop up onto the ledge, and run around to the center of the building, then hop down on the little ledge with a deku launcher on it.
Launch over to the pillar with the switch on it and step on it as normal Link to move a little block. Jump off the pillar and go through the large crack to enter the ruins again. Shoot a fire arrow at the other frozen eyeball switch here to unlock the door on the right. Go through it to fight the floormaster enemy, just stand under the light, and point your shield at it to make it divide into three parts. Do the same for each part, collect the rupees, then shine light on the sun block with your shield to move it out of the way. Go past the dancing redeads and through the door at the end of the corridor to fight Wizrobe again.
He is a little tougher than the last two times you fought him. Now, instead of shooting ice, he shoots fire, and lots of it. When he appears on one of the transportation pads on the ground, go up to him and slash him with your sword before he shoots fire at you. If you wait too long, he'll shoot the fire and you'll be harmed. You can also freeze him with an Ice Arrow and hit him with your sword, but it may be more difficult. It is also possible to reflect his fire attacks back at him with the mirror shield, but you have to be very close to him to do so. Continue doing this until he clones himself to make it a little more difficult for you. Just keep hitting the real one a few more times and he will be defeated, unlocking the door as he leaves.
Walk through the door, and back onto the roof area. Run around the corner to find a large cracked circle on the ground. Transform into Goron Link and place the giant bomb you bought earlier on the circle to blow it up, then hop down into the new hole which leads back to the entrances of the ruins, but now there is sunlight shining through the hole. Reflect the light onto the sun block (and the redeads for some extra rupees) to remove it, then go through the opening to fight a boss.
Songs: Mekegara's Elegy Song
This guy has two soldiers to help him do his dirty work. When the battle first begins, shoot fire arrows at the curtains on the windows to burn them off, letting the sunlight in, then begin fighting with the two soldiers. Hit them with your sword, and when they fall to the ground, reflect sunlight onto them with your Mirror Shield. Once they are both gone, the king will get up and fight you himself. He is a lot tougher than his soldiers, and has three basic attacks: His main attack is his leap attack with his sword, it isn't as dangerous as the other two, but it can do so heavy damage. He also has an attack where he decapitates himself, and sends his head to attack you while his body attacks from the ground.
His final attack is blowing his poisonous breath on you, which does quite a bit of damage to your health meter. The easiest way to defeat him is to just attack him with your sword until his guard is down, then stun him with the sunlight. Once you eventually knock him down to the ground, quickly shine sunlight on him with your shield to kill him off. You will then view a cinema of the two soldier ghosts arguing, then they disappear, followed by the King's ghost who teaches you the MEKEGARA'S ELEGY SONG which allows Link to create a stationary clone of himself in any form.
Transform into Goron Link and step on the switch here, then clone yourself (as Goron Link) to keep the switch held down. Turn back into normal Link and hookshot up to the next level where you will find another switch. Step on it as Zora Link (you can't do it as Deku Link, because he's not big enough to keep the switch held down) and clone yourself on it. Transform back into normal Link, then jump across the three blocks again to get to the other side where you'll find three switches next to each other. These are the reset switches, and when stepped on, will make the three blocks reset to their original spots. Step on each one to reset the blocks, then hookshot up to the next platform. Step on the switch and clone yourself as normal Link, then hookshot up again.
Kill the Beamos enemy with a bomb, then stand on the switch as Goron Link, clone yourself, then hookshot up to the next platform as normal Link. Step on the switch as Zora Link, clone, then jump across the three blocks as normal Link again to the other side. Step on the three reset switches to reset the blocks, then hookshot up again to the next platform (watch out for the rocks while doing so) and hookshot up again, and finally up to the highest level, where you will find an owl statue. Hit it to remember your place, then stand on each of the three blocks in front of you as a different character then clone yourself. You must, however, do this in a certain order to get the blocks aligned properly, the correct order is: Right, Left, Center. Jump across the three blocks and go through the giant owl mouth to the Stone Tower Temple.
When you first enter the dungeon, kill off the two dragonflies and the bomb dog on the central platform, then shoot an arrow at the eyeball switch on the large statue (look up to find it) to make a fairy in a chest appear. Once finished in this room, go through the door on the left to find a room with three small switches, one large switch and bomb dogs. Kill the dogs first, then step on the first two small switches as normal Link and Zora Link. Make clones of each to keep the switches held down, then transform into Goron Link and step on the big switch to push it down. Clone yourself on it, then go back near the entrance of this room to find a cracked wall. Bomb it, then ram one of the large wooden crates to get it out of your way.
Pick up one of the small crates behind the large ones, and carry it to the last switch near the closed gate. Set it on the switch to make the gate open, then go through into the next area of the dungeon. Stock up on inventory by slashing the bushes here, then find the discolored square on the ground and place a bomb on it to reveal a hidden entrance. Jump down and use your hookshot on the treasure chest across the molten lava pit; open it to get the DUNGEON MAP, then transform into Goron Link and fire punch four statues in this room to kill them, then get the SMALL KEY from the treasure chest that appears. Go back up to the top, and use the key on the locked door. Transform into Zora Link and swim underwater until you reach a hand enemy. Let it grab you, and it will throw you up onto a platform with a treasure chest.
Open it to get another SMALL KEY, then swim under the hand this time, and into the next room. Climb up onto the strip in the middle of the room, and stand under the circle of light as normal Link. Reflect the light onto the mirror for at least 10 seconds (the light stays on the mirror for the same amount of time that you shine it on the mirror) then run over to the mirror and reflect the light onto the sun block to remove it. Watch out for the bomb dog and open the chest to get the COMPASS. Go back to the strip in the middle of the room, and go through the locked door at the other end. As Goron Link, fire punch the three parts of the pillar in the middle of the room, then kill the Black Boe enemies so they don't interfere with your next task. Once they are dead, quickly reflect the light onto the shield to the left for at least 15 seconds.
Run over to the mirror and shine light onto the next mirror until it runs out, then run over to _that_ mirror and reflect light onto the sun block, and go through the next door. As Deku Link, launch over to the air pipe, and go around to the left side, using the air pipes to your advantage, then land on the platform on the other side (this may take a few tries.) Go through the door here to fight a mini-boss.
Items: Light Arrows
This is a larger form of the normal Garos that appeared in Ikana Valley, and he attacks using his fire swords. Put on your Bunny Hood, and when he attacks you, move out of the way so he misses. Most of the time he will stand there for a few moments, allowing you to slash him with your sword. Otherwise, after he misses, he will disappear, then reappear right above you. Move out of the way and slash him again when he does this. After 4 or 5 hits, he will be dead, and a treasure chest will appear, containing the LIGHT ARROWS. Go through the open door, and hop up onto the little ledge, then jump across the to the platform. Z-Target the enemy in front of you, and throw a bomb at him, followed by a slash from the sword to kill him.
Go through the next door, and defeat the Eyegole by walking up to it to make it come to life, and attack, but as it attacks, run away real fast so it misses. Whenever it misses, its eye will turn yellow, allowing you to shoot an arrow into it. Four or five shots should be enough to kill him. Go through the open door, which leads back into the first room in the dungeon. Save your game if you want, then warp to the owl statue in Rockville (the one right in front of the Stone Tower Temple.) Step on the three switches, clone yourself on the again (Right, Left, Center) and jump across the three blocks to the dungeon entrance, only this time, shoot a Light Arrow at the red switch right in front of you to flip the world upside down.
Items: Small Key (2)
Head back into the dungeon and go through the door on the right. You will notice the path is blocked by a huge sun block. Shoot a light arrow at it and it will disappear, allowing you to pass. As Deku Link, use the air pipes to launch up to a platform with an enemy similar to the one in the Woodfall Dungeon on it. Kill it, then go through the next area and step on the switch to make a treasure chest appear. Run back and open the chest to get a SMALL KEY. As Deku Link again, use the air pipes to launch up to the ceiling, where you will find a ledge with a locked door on it. Use your key on the door and go into the next room. Shoot a light arrow at the red switch across the room to turn the dungeon right side up.
Walk across the lava as Goron Link, then shoot the red switch again on the other side to turn it back upside down. Go through the door and shoot the next red switch across the room, then hop down and push the block you see toward the center of the room until it is aligned with the center. Shoot the red switch again, then push the block to the other side of the room. Shoot the switch again, but this time, push the block back against where the floor rises until it can go no further. Shoot the switch one last time, and push the block into the hole, then climb up to the ledge using the block, and go through the door to fight Wizrobe again.
Wizrobe is a bit more powerful than he was the last time you fought him, but there is an easy (yet long) way of defeating him. Run behind the gate you see in the corner of the room, and wait for him to appear on the transportation pad across from you, then shoot him with an arrow. He can't hurt you from any other pad but that one, and when he appears, you'll be there to shoot him. This will take a while because you have to wait for him to appear on that pad. After a few shots, he'll clone himself as usual. Just continue hitting him the way you have been until he is defeated and a treasure chest will appear on the ledge above you.
Use your hookshot on the chest, and go through the door at the top. Use the Deku Launcher as Deku Link to get to the other side of the room, and go through the door. Use your hookshot or arrows on the spikes across the way to make them explode, then launch over there as Deku Link and land on the little platform (watch out for the moving pots.) Hookshot up to the treasure chest (don't worry about the spike, it will explode in a cinema as you are going up) and go through this next door to fight another mini-boss.
Items: Boss Key
Gomez is pretty tough because of his primary weapon: a scythe. He has a pack of bats that surround and protect him, and the only way to get rid of them is to shoot a light arrow at him to scatter them off. Once they aren't covering his body, give him a slash with your sword, then quickly run away using the Bunny Hood before he hits you with his scythe. You can get some extra magic by killing a few bats, and there are hearts in the four pots in each corner of the room. Continue shooting light arrows and slashing until he dies, then go through the next door, and open the chest to get the BOSS KEY.
Head back to the room just before the one with the explosive spikes, and launch up to the left corner right near you. Go through this little area until you find a switch on the ground. Step on it then run over to the treasure chest to pick up another SMALL KEY. Exit this little place and back into the room with the Poes. Go back through the door and into the room with the spikes, but turn right immediately after you go through the door to find another door; go through it to fight a tougher version of the Eyegole enemy you fought earlier in this dungeon.
Masks: Giant Mask
Run up to him to make him attack (if you don't run fast enough, he'll start shooting his eye laser at you, in which case, you can deflect the laser with your mirror shield) and then quickly back away to make his eye turn yellow. Make sure you are close to him when you shoot the arrow at his eye, otherwise the rocks that appear when he attacked will hit you and you won't have time to shoot him. Continue this method of attack until he's defeated, leaving a golden treasure chest behind. Open it to get the GIANT MASK which you will be using shortly to defeat the boss of this dungeon. Go through the open door (watch out for the spiked log) and hit the switch on the other side of the room to make a treasure chest on top appear.
Go over to where the spiked log is moving up and down and when the log goes down, hookshot up to the chest to land on top, then hookshot to the plate when the other spiked log is not in your way. Collect the rupees, then drop down to where the boss door is. Stock up on hearts/magic before entering (you may need some green magic potions, so I suggest warping/buying some if you can't beat him after a while.) Go through the door, have your Giant Mask set to a C-Button, then jump through the hole into a sandy, windy atmosphere.
Items: Heart Container
Masks: Twin-Mold Guardian Mask
Use the Giant Mask to transform into Giant Link and begin slashing at the tail/head of each mold (the flying dragons are called "molds.") This mask uses up tons of your magic, so make sure you slash and break the pillars to release magic jugs. Once you are out of magic, run over and pick up the jugs or use your green potion(s). It _is_ possible to attack the molds as normal Link, but it's not even worth it. You have to wait for the mold to rise from the ground, and slash it in the head/tail. This will never work because the molds will kill you before you kill them, so you must be Giant Link for this to work. Continue slashing their heads/tails until both are defeated (after about 6 hits they will each die.)
Collect the HEART CONTAINER and step on the glowing orb to get the TWIN-MOLD GUARDIAN MASK. View the cinema of Ikana (Ekhana) Valley turning back into normal; all the gibdos dying; all the redeads dying; Rockville turning back into normal; and everyone; everything is all peachy once again.
Stone Tower Temple Fairy Locations
| 1. | Shoot the left eye switch when you first enter the temple to make a chest appear with a fairy. | |
| 2. | In the room with the six sun crests, shine light onto one of them to make a chest appear with a fairy. | |
| 3. | In the same room there is a sun crest/treasure chest behind the blue block. Use the mirror shield to shine light onto it to make a chest with a fairy appear. | |
| 4. | In the room with lava and a Deku Flower use the Deku Mask to launch to the chest with the fairy in it. | |
| 5. | In the same room as #4 use the Goron Mask to hit the floor switch and then quickly roll around the bend to the next switch that will reveal a chest with the fairy. | |
| 6. | Defeat Hiploop and drop off the right side of the path to the lower ledge. Find the Crystal Switch below a grate and use a bomb to trigger it. Same as above with chest and fairy. | |
| 7. | Kill the Eyegore and open the chest. | |
| 8. | Use the Dexihand to get back on dry land and set a bomb near the fenced in Crystal Switch. When activated use the Zora Form to swim to the other pool and melt the sun stone and kill the beamos. Same as above, chest/fairy. | |
| 9. | In the basement look up and you will see a hookshot point near the stairs, between two statues. Dungeon right side up and collected when flipped upside-down. | |
| 10. | Dive under the water and clear the spikes then step on the gold switch. Flip the temple use one of your clones to hold down the blue switch and deactivate the fire. Then use the Deku Mask to fly to the chest. Chest Opened while dungeon is flipped. | |
| 11. | Shoot the suns while temple is flipped to get fairy #11. | |
| 12. | Shoot the sun in room 12 with all the trenches. The chest appears in the hallway. | |
| 13. | Kill Wizrobe. Chest appears when dungeon is flipped and opened when right side up. | |
| 14. | In the room with an armos guard use the Zora Mask to get up to the platform. Wear the Stone Mask so that the Armos can't see you and flip the statue with a Light Arrow. Then remove the Stone mask so that the Armos will see you and fall to the ground. Then turn things right side up and grab the chest that the Armos was guarding. | |
| 15. | In the Basement, use the Zora mask to get the chest in the room with a lot of water. You have to turn the dungeon right-side up first though. |
Before performing this next section, you will need all 20 normal masks for the upcoming quest. If not, refer to the "Filling the Log Book" section in the "Side Quests" part of this guide to get them. I recommend collecting at least 3 fairies in bottles, and one magic potion. Make sure you have a full stock of arrows, bombs, etc. and you should have at least 12-14 hearts on your meter if you actually plan on winning. On Day 3 at 12:00 AM, the Clock Tower will open up, allowing you to go inside once again. Launch up there using the nearby Deku Launcher, and go up the stairs to find Skull Kid. Watch the cinema, then play the Ode to Order (C-Right, C-Down, A, C-Down, C-Right, C-Up) and you will view a cinema of Majora's Mask being removed from Skull Kid and being sucked up onto the moon.
The Guardians can't hold the moon up any longer, so Link decides to warp to the moon also. You will be taken to a grassy field with a tree in the center, with four kids running around the tree, each wearing one of the four guardian masks. Then you will find the last kid, who is wearing Majora's Mask, sitting against the tree; talking to him will take you to the final battle, but first, you should collect two new masks, one of which will help you with the final battle. You must, however, have all 20 normal masks to do this next part.
Talk to the first kid (the one wearing Odolwa's Mask) and he will ask for one mask to enter the Odolwa Dungeon. Set any of your normal masks to one of the C-Buttons, and give it to him to be warped to the Odolwa Dungeon. Transform into Deku Link, and launch yourself to the first set of spinning launchers, then from that spinning launcher, launch to the next, and as soon as you land on the launcher, burrow inside to avoid being hit with the spiked rod that is spinning also. From here, you can either launch to the left or right platform. I suggest going to the right first, and collecting the HEART PIECE, then dying and doing it again, but go to the left this time and give the kid one mask to be warped back to the field.
Find the kid wearing the Ghot mask this time, and he will ask for two normal masks to enter the dungeon. Give him any two of your normal masks to be warped to the Goht Dungeon. Transform into Goron Link, and go up a bit to find a strip that you can roll on. Do a spiked roll straight down the middle, and when you jump off the ramp, let go of the control stick, but continuing holding the A button. If you went straight down the middle, you will hit the chests, and automatically roll over the next gap and hit the next chests, then roll over a series of gaps, hit a final set of chests, and once you reach the magic pots, stop rolling. Go up the bridge, and roll over the next gap, then walk past the three magic pots and roll across the next set of gaps to find the HEART PIECE, then search around the rest of this area to find the kid. Give him two masks to exit back to the field.
Find the kid wearing Gyorg's mask, and give him three normal masks to enter the Gryorg dungeon. This one is pretty easy; as Zora Link, dive down to start moving through underwater tunnels. There are three different ending paths you can arrive at: one with a gossip stone, one with the kid, and one with a heart piece. Go left, left, right, left to reach the HEART PIECE (then you can go back) and go left, left, right, right to reach the kid, which asks for three masks to exit the dungeon and back into the field.
You will be fighting a series of mini-bosses in this dungeon. Go through the first door to fight the lizard, kill him to open the next door, go through that to fight a Garo (you may lose some health in this battle), once he's dead go through the next door to fight an Iron Knuckle. Kill it like you did before to get some bombchus. Bomb the crack to go into the next room, then bomb the crack on the ceiling by shooting an arrow at a bombchu when it's right over the crack on the ceiling; shoot the eyeball switch, etc. until you find the kid or the HEART PIECE. Once you find the kid, give him your final four normal masks to exit this dungeon. Talk to the kid sitting against the tree (the one wearing Majora's Mask) and say yes to him to the ONI MASK, which is currently temporary until you beat the final boss. Say yes to him again to warp the final boss' lair.
BOSS: Majora's Mask (Phase 1) (Normal Link)
The only way to attack the mask in this form is to hit it from behind. No matter what you use, you won't be able to do _any_ damage by hitting it on the front. Wait for it to start spinning on the ground, then do a spinning slash to knock it down to the ground, followed by a quick slash on the back before it gets back up. Alternatively, you can wait for it to dive down at you, then run out of the way while wearing the Bunny Hook, then shoot an arrow at it from behind. After you hit it about 3 times in either of these manners, the four guardian masks will come from their portals and begin attacking you with light orbs. Shoot about 3 arrows at each to kill them, while at the same time keeping an eye on Majora's Mask so he doesn't pull any sneaky tricks. Once the masks are gone, the mask will constantly use its fire beam attack. Just keep avoiding it until he starts spinning again so you can slash him. Soon enough he will be dead, but he then re-incarnates himself.