Majora's Mask
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  ##############       M A J O R A ' S   M A S K

Characters Bare-Boned Walkthrough
Walkthrough Side Quests/Miscellaneous
Items/Weapons Songs
Masks Heart Piece Locations
Enemies Secrets/Codes/Tips/FAQ

Controller Configuration | Time System | Game Screen |
| Dungeon Fairies | The Ocarina & Songs |


Game Overview

   Whether you have played all previous Zelda games, or this is the first one you've played, this section contains vital information for the mechanics of how this game works. Some information you find in this section may be old news, but there is a lot of new stuff you must learn as well. I suggest all first time players of THIS game read through this section.

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CONTROLLER CONFIGURATION
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   The controls are pretty much the same as in Zelda: OoT, however, they are different depending on which mask you are wearing. Below are the controls for normal Link, Deku Link, Goron Link, and Zora Link, each having their own different abilities, plus there are some hidden combo controls for secret moves for some of the characters link plays in the game.

Normal Link
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A Button: Action button; Confirm
     A + Up: Roll
     Z + A: Overhead attack (Leap)
B Button: Cancel; Take out sword; Slash; (When tapped)
     B: Spinning Slash (When held; Uses magic)
Z Button: Z-Target enemy/item; Use Shield while walking
     Z + A: Overhead attack (Leap)
R Button: Use shield
     R + Analog Stick: Move Shield in different directions
C-Up: First Person Mode
C-Down: Use set item
C-Left: Use set item
C-Right: Use set item
D-Pad: No Use
Control Stick: Make Link walk/run (depending on pressure)
     Control Stick + R: Move shield around
Start: Brings up Menu; Pauses game
L Button: Toggle Map
Special Abilities: Link can swim in normal water, as well as can dive
for a certain amount of time.

Deku Link
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A Button: Twirling attack
     A: Burrow into Deku Launcher (when standing over launcher)
B Button: Shoots bubble (When tapped; After you gain the ability)
     B: Shoots larger bubble (When held)
Z Button: Z-Target enemy/item
R Button: Curl up into a ball; Used as a shield
C-Up: First Person Mode
C-Down: Use set item
C-Left: Use set item
C-Right: Use set item
D-Pad: No Use
Control Stick: Make Deku Link walk/run (depending on pressure)
     Control Stick + R: Move shield around
     Control Stick: Guide Deku Link while flying
Start: Brings up Menu; Pauses game
L Button: Toggle Map
Special Abilities: Deku Link actually has 2 special abilities. Not only
can he jump 5 skips over water (before drowning) but he can also use Deku
Launcher pads to fly through the air.

Goron Link
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A Button: Curl into ball
     A + Control Stick: Roll (When pressed lightly)
     A + Control Stick: Spiked Roll (When held)
     A + B: Goron Stomp
B Button: Fire Punch
Z Button: Z-Target enemy/item
C-Up: First Person Mode
C-Down: Use set item
C-Left: Use set item
C-Right: Use set item
D-Pad: No Use
Control Stick: Make Goron Link walk/run (depending on pressure)
     A + Control Stick: Roll (When pressed lightly)
     A + Control Stick: Spiked Roll (When held)
Start: Brings up Menu; Pauses game
L Button: Toggle Map
Special Abilities: Goron Link has several abilities, even a hidden one. He can
do a "Goron Stomp" to stomp down switches or open secret doors, plus he has
the ability to access what seems to be inaccessible areas using his roll
ability.

Zora Link
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A Button: Roll (like normal Link)
     A: Swim (when underwater)
     A: Dive (when on a platform)
B Button: Attack with sword (when tapped)
     B: Throw swords (when held)
Z Button: Z-Target enemy/item; Use Shield while walking
C-Up: First Person Mode
C-Down: Use set item
C-Left: Use set item
C-Right: Use set item
D-Pad: No Use
Control Stick: Make Zora Link walk/run/swim (depending on pressure)
     A + Control Stick: Move while swimming (while underwater)
     Up + Down: Dolphin Jump (while underwater)
Start: Brings up Menu; Pauses game
L Button: Toggle Map
Special Abilities: Zora Link is the only character capable of walking on the
floor of the ocean, along with swimming underwater, and throwing his two
swords at switches or enemies.

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TIME SYSTEM
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   You may have noticed there is now an on-screen clock with the Day number, and what current time it is. You will have a total of 3 days before the moon falls and you get game over. Every hour in the game = 30 seconds in real life. No, you don't have 3 days to finish the game but 3 days to finish up what you are currently doing. For instance, say you are in a dungeon and it's Day 3. You can play the "Song of Time" which will warp you back to Day #1, but you'll also lose all of your current item inventory (rupees, arrows, bombs, sticks, etc.) There are several songs which alter the game clock in all different ways. You can increase time, decrease time, etc. using different songs.

   Keep an eye on your clock and make sure you aren't running low on time, and don't worry about losing your place in the game. There are now owl statues, which are located in almost every area of the game. Hit the statue to remember your place, and you can warp to that location with a tune of your Ocarina. This system may seem a bit complicated, but you will eventually get used to it after the first 20 minutes of gameplay. Also keep in mind that some tasks can only be accomplished at night, others during the day, and some must be done at a specific time.

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GAME SCREEN
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   The game screen is pretty similar to that of "Zelda: Ocarina of Time" with a few changes and additions. In the upper left corner of the screen is your health meter. You start out with 3 hearts, and gradually increase as you collect heart pieces (4 heart pieces = 1 heart increase on meter.) Right under that is your Magic Meter, which can be increased by collecting dungeon fairies and taking them back to the great fairy (see the next section.) When you do things such as shoot bubbles, power charge your sword, shoot fire arrows, or anything that requires magic, you will lose a bit off your magic meter. To replenish magic on your meter, collect a bottle of magic or a jug which replenishes more.

   In the bottom-left corner is your wallet amount. This will display how many rupees you have currently collected, and when in dungeons, you can see how many Small Keys you've collected so far. You can increase the size of your wallet by depositing 200 rupees into your bank account in Clock Town. Right in the center of the screen (on the bottom) is your on-screen clock. You can see the hour and minute hand, as well as what day it is here, make sure you keep a watch on your clock, just to make sure you're not running low on time. Moving along, in the bottom right corner is your mini-map. Some areas have no maps, in which case there will be nothing here, but when you have a map of a dungeon or a town, it will appear in a mini version here.

   Finally, in the top right corner of the screen is your action area. You have the A and B buttons, which light up when you are supposed to press them (for instance, when standing in front of a door, the A button will light up on the screen, saying the word "Open" meaning you press the A button to open the door) and you also have your 3 action buttons (C-Left, C-Down, C-Right.) You are allowed to set 3 items to your action buttons (1 on each button) and then when that button is pressed, the item that is set to it will be in use. For example, say you have the Ocarina set to the C-Right button, whenever you press C-Right, Link will take out his Ocarina. The game screen is pretty much the same as Ocarina of Time, with the addition of the on-screen clock.

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DUNGEON FAIRIES
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   A nice little puzzle has been added to the game (sort of replacing the Gold Skulltulla quest in Ocarina of Time.) In each dungeon (Woodfall Temple, Snowhead Temple, etc.) you have an optional little game to play. Hidden in each dungeon are 15 fairies, they can be in treasure chests, floating in bubbles, inside enemies, behind blocks, in pots, and almost everywhere else. Your goal is to collect all 15 of them, and take them to the nearby fairy fountain (there is a fairy fountain near every dungeon) and you will be rewarded for finding them all. If you're having trouble finding all of the fairies, my Walkthrough below has all of their locations in all of the dungeons you'll encounter in the game.

   Remember, this is totally optional, but it is rather useful because you can maximize your Magic Meter, or receive other helpful rewards. You will also notice that some fairies are blue, while others are yellow. There is no difference between the colors of the two, it just adds a little variety to the game, rather than having the same color all the time. This new feature kind of replaces the Gold Skulltulla collection (which was found in Ocarina of Time) but it's totally up to you whether you want to collect the fairies or not, it is not mandatory, but if you do collect them, it's beneficial to your game.

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THE OCARINA & SONGS
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   A brief history of the Ocarina: In Zelda V (Ocarina of Time) Link first received his Ocarina from a lovely girl named Saria. For those wondering what an Ocarina actually is, it's a musical instrument with finger holes and a mouthpiece for playing different tunes. Throughout the game, you will learn many, many songs on your Ocarina, each having its own purpose. Some songs alter time, others help you proceed with the game, some are hidden (meaning you will never learn them, but can still play them, hence why they are called "hidden" songs) and the rest you learn from different people. The whole reasoning behind the songs is to add some uniqueness to the game, after all, the Zelda series is known for being unique.

   There is now a new feature with the Ocarina ("new feature" meaning that I'm comparing it to Ocarina of Time) which is different instruments. That's right, you can now play songs on other instruments other than the plain old Ocarina. When you are Deku Link, you can play with Deku Pipes, and as Goron Link, you can play with a bongo drum set. This is a nice change from Ocarina of Time, as it adds a variety of sounds to listen to. As you learn new songs, they are recorded in your game status menu, so you'll never lose them once you learn them. If you forget how to play a song, use the game menu as a reference on the correct buttons to press.


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